private void InitializeCore() { worldCanvas.MouseLeftButtonDown += new MouseButtonEventHandler(WorldCanvas_MouseLeftButtonDown); test = new Chicken(100, 100, 60, 60, 0, 0, 0.1); gamePhysics = new GamePhysics(); gamePhysics.DynamicGraphicsList.Add(test); gameGenerator = new GameGenerator(ref worldCanvas, ref gamePhysics); worldCanvas.Children.Add(test.GetRepresentation()); scoreWatch.Start(); }