public static ChessSet CreateDefaultSet() { var set = new ChessSet(); set.whiteHalf = ChessHalfSet.CreateDefaultHalfSet(PieceColor.White); set.blackHalf = ChessHalfSet.CreateDefaultHalfSet(PieceColor.Black); return(set); }
/////////////////// // Game starting // /////////////////// /// <summary> /// Start playground for debugging (when launched right /// away from unity editor) /// </summary> private void StartDebug() { Debug.LogWarning("No startup match provided, creating a " + "debugging match against the computer."); var match = new MatchEntity() { WhitePlayer = Auth.Player, WhitePlayerSet = ChessHalfSet.CreateDefaultHalfSet( PieceColor.White ), BlackPlayer = null, BlackPlayerSet = ChessHalfSet.CreateDefaultHalfSet( PieceColor.Black ) }; StartRegular(match); }