private void Awake() { playerMovement = player.GetComponent <PlayerMovement>(); playerController = player.GetComponent <PlayerController>(); playerDir = player.GetComponent <CheckPlayerDirection>(); cartSprite = cart.GetComponentInChildren <SpriteRenderer>(); boxCollider = boxColliderObject.GetComponent <BoxCollider2D>(); cartAttributes = cart.GetComponent <Cart>(); }
private void Start() { playerColliderSize = new Vector2(0.1f, 0.06f); playerDir = GetComponent <CheckPlayerDirection>(); isMounting = false; }