void Start() { _surroundings = GetComponent <CharacterSurroundings>(); _input = GetComponent <CharacterInput>(); _flip = GetComponent <CharacterFlip>(); _player = GameObject.Find("Player"); }
void Start() { _surroundings = GetComponent<CharacterSurroundings>(); _input = GetComponent<CharacterInput>(); _flip = GetComponent<CharacterFlip>(); _player = GameObject.Find("Player"); }
void Start() { _disabled = false; _rigidbody = GetComponent <Rigidbody2D>(); _surroundings = GetComponent <CharacterSurroundings>(); _linearDrag = _rigidbody.drag; _rigidbody.drag = 0f; }
void Start() { _disabled = false; _rigidbody = GetComponent<Rigidbody2D>(); _surroundings = GetComponent<CharacterSurroundings>(); _linearDrag = _rigidbody.drag; _rigidbody.drag = 0f; }