void Ctrl() { //if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Up))) //{ //} //if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Down))) //{ //} if (_character.IsGround) { _jumpAttack = false; _jumpBlink = false; } if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Left))) { _moment.MoveToPoint(transform.position + Vector3.left, SceneConfigManager.Instance.PlayMoveEffect); } if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Rigth))) { _moment.MoveToPoint(transform.position + Vector3.right, SceneConfigManager.Instance.PlayMoveEffect); } if (Input.GetKeyUp(GameData.Instance.GetKey(E_InputKey.Left)) || Input.GetKeyUp(GameData.Instance.GetKey(E_InputKey.Rigth))) { if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Left)) || Input.GetKey(GameData.Instance.GetKey(E_InputKey.Rigth))) { return; } _moment.MoveEnd(); } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Attack))) { int skillId = 0; bool beForce = false; if (_character.IsGround) { skillId = 1010001; } else { if (_jumpAttack == false) { _jumpAttack = true; skillId = 1010010; beForce = true; } else { return; } } if (_character.CanComboSkill(skillId)) { beForce = true; skillId = _character.CurSkill.NextSkillId; _moment.Attack(skillId, beForce); } else { _moment.Attack(skillId, beForce); } } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.LongAttack))) { int skillId = 0; if (_character.IsGround) { skillId = 1010005; } else { return; } if (_character.CanComboSkill(skillId)) { skillId = _character.CurSkill.NextSkillId; _moment.Attack(skillId, true); } else { _moment.Attack(skillId); } } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Skill))) { if (GameManager.IsTimeStop || !_character.CheckCanChangeStatus(E_CharacterFsmStatus.Attack, true)) { return; } if (_character.CurStatus == E_CharacterFsmStatus.Attack) { if (!_character.CanCombo()) { return; } } if (_character.IsGround) { SkillOffest.x = _character.IsFaceRight ? SkillOffest.x : -SkillOffest.x; _moment.Attack(1010020, true, () => { GameManager.StopOtherTime(_character, true); GameManager.TimeRatio = 0; Util.RunLater(_character, () => { GameManager.TimeRatio = 1; GameManager.SetCurSceneGray(false); GameManager.StopOtherTime(_character, false); }, 5); }, () => { CameraManager.Ripple(_character.transform.position + SkillOffest); GameManager.SetCurSceneGray(true); }); } } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Jump))) { if (_character.IsGround) { if (_character.CurStatus == E_CharacterFsmStatus.Attack) { _moment.Jump(15, _character.CanCombo(), SceneConfigManager.Instance.PlayJumpDownEffect); } else { _moment.Jump(15, false, SceneConfigManager.Instance.PlayJumpDownEffect); } } } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Blink))) { if (!_character.CheckCanChangeStatus(E_CharacterFsmStatus.Attack, true)) { return; } if (_character.CurStatus == E_CharacterFsmStatus.Attack) { if (!_character.CanCombo()) { return; } } if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Left))) { _character.LookToTarget(_character.transform.position + Vector3.left); } if (Input.GetKey(GameData.Instance.GetKey(E_InputKey.Rigth))) { _character.LookToTarget(_character.transform.position + Vector3.right); } if (_character.IsGround) { _moment.Attack(1010011, true); } else { if (!_jumpBlink) { _jumpBlink = true; _moment.Attack(1010011, true); } else { return; } } //if (_character.CanInterruptStatus()) //{ // _character.ChangeStatus(E_CharacterFsmStatus.Blink, true); //} } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Support))) { } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Bag))) { } if (Input.GetKeyDown(GameData.Instance.GetKey(E_InputKey.Map))) { } }