public void Load()
    {
        CharacterInventorySaveData data = DataIO.Load <CharacterInventorySaveData>("CharacterInventory");

        if (data != null)
        {
            activeCharacter    = data.activeCharacter;
            charactersUnlocked = data.charactersUnlocked;
        }
    }
    public void Save()
    {
        CharacterInventorySaveData data = new CharacterInventorySaveData(activeCharacter, charactersUnlocked);

        DataIO.Save <CharacterInventorySaveData>("CharacterInventory", data);
    }