public void Load() { CharacterInventorySaveData data = DataIO.Load <CharacterInventorySaveData>("CharacterInventory"); if (data != null) { activeCharacter = data.activeCharacter; charactersUnlocked = data.charactersUnlocked; } }
public void Save() { CharacterInventorySaveData data = new CharacterInventorySaveData(activeCharacter, charactersUnlocked); DataIO.Save <CharacterInventorySaveData>("CharacterInventory", data); }