public static void AdjustFavor(this CharacterInstance ch, DeityFieldTypes field, int mod) { if (ch.IsNpc() || ch.PlayerData.CurrentDeity == null) { return; } int oldfavor = ch.PlayerData.Favor; DeityData deity = ch.PlayerData.CurrentDeity; if (((ch.CurrentAlignment - deity.Alignment) > 650) || ((ch.CurrentAlignment - deity.Alignment) < -650) && (deity.Alignment != 0)) { ch.PlayerData.Favor -= 2; ch.PlayerData.Favor = ch.PlayerData.Favor.GetNumberThatIsBetween(-2500, 2500); deity.UpdateCharacterBits(ch); ch.CheckForExtremeFavor(oldfavor); } else { ch.PlayerData.Favor += deity.FuzzifyFavor(field, mod < 1 ? 1 : mod); ch.PlayerData.Favor = ch.PlayerData.Favor.GetNumberThatIsBetween(-2500, 2500); } }