示例#1
0
 public void Attack()
 {
     if (characterCombat.Attackable() && EquipmentManager.instance.CurrentEquipment)
     {
         animator.SetTrigger("attack_1");
         if (isInteracting &&
             (interactable.interactableType == InteractableType.Resource || interactable.interactableType == InteractableType.Enemy))
         {
             interactable.Interact();
         }
         characterCombat.ResetCooldown();
     }
 }