void OnTextFieldValueChange(ChangeEvent <string> evt) { value = evt.newValue; evt.StopImmediatePropagation(); evt.PreventDefault(); }
void OnPopupFieldValueChange(ChangeEvent <string> evt) { // There's a bug in UIE that makes the PopupField send a ChangeEvent<string> even // if you called SetValueWithoutNotify(). It's the PopupTextElement.text that // sends it. Hence, this check. if (evt.leafTarget != optionsPopup) { evt.StopImmediatePropagation(); evt.PreventDefault(); return; } value = evt.newValue; evt.StopImmediatePropagation(); evt.PreventDefault(); }
void CountChanged(ChangeEvent <int> evt) { evt.StopImmediatePropagation(); evt.PreventDefault(); var count = evt.newValue; if (count < 0) { m_Size.SetValueWithoutNotify(0); count = 0; } var iList = GetValue(); if (null == iList) { return; } var constructContext = GetAttribute <CreateElementOnAddAttribute>(); switch (iList) { case TElement[] array: var newArray = new TElement[count]; for (var i = 0; i < Math.Min(array.Length, count); ++i) { newArray[i] = array[i]; } for (var i = array.Length; i < newArray.Length; ++i) { newArray[i] = CreateInstance(constructContext); } Root.SetValue(Path, newArray); break; case List <TElement> list: while (list.Count > count) { list.RemoveAt(list.Count - 1); } while (list.Count < count) { list.Add(CreateInstance(constructContext)); } break; } Root.NotifyChanged(Path); Reload(); }
void OnObjectValueChange(ChangeEvent <Object> evt) { value = evt.newValue; evt.StopImmediatePropagation(); evt.PreventDefault(); }