public override Cell AggRender(Cell Work) { if (Work[0].IsZero) { return(CellValues.Null(Work[1].Affinity)); } Work[1] = Work[1] / Work[0]; Work[2] = Work[2] / Work[0]; return(CellFunctions.Power((Work[2] - Work[1] * Work[1]) * Work[0] / (Work[0] - CellValues.One(Work[1].Affinity)), new Cell(0.5))); }
public override Cell Evaluate(SpoolSpace Memory) { return(CellFunctions.Power(this._Children[0].Evaluate(Memory), this._Children[1].Evaluate(Memory))); }