public static void Init() { Carrier = new CarrierMaster(); Ferry = new FerryMaster(); TileLifter = new TileLifterMaster(); Trans = new TransMaster(); Rf = new RfMaster(); }
public EnterCarrierMaster(Actor self, Actor master, CarrierMaster spawnerMaster, EnterBehaviour enterBehaviour) : base(self, master, enterBehaviour) { this.master = master; this.spawnerMaster = spawnerMaster; }
public EnterCarrierMaster(Actor self, Actor master, CarrierMaster spawnerMaster) : base(self, Target.FromActor(master)) { this.master = master; this.spawnerMaster = spawnerMaster; }
public EnterCarrierMaster(Actor self, Actor master, CarrierMaster spawnerMaster, EnterBehaviour enterBehaviour, WDist closeEnoughDist) : base(self, Target.FromActor(master)) { this.master = master; this.spawnerMaster = spawnerMaster; }
public EnterCarrierMaster(Actor self, Target master, CarrierMaster spawnerMaster, EnterBehaviour enterBehaviour) : base(self, master, Color.Green) { this.master = master.Actor; this.spawnerMaster = spawnerMaster; }
public EnterCarrierMaster(Actor self, Actor master, CarrierMaster spawnerMaster, EnterBehaviour enterBehaviour, WDist closeEnoughDist) : base(self, master, enterBehaviour) ////closeenoughdist { this.master = master; this.spawnerMaster = spawnerMaster; }