// Update is called once per frame void Update() { if (isPaused == false) { if (isLerping == false) { if (Input.GetButtonDown("MoveUp")) { if ((int)currentTileClass.gridLocation.y + movementRange < bfs.yMax && TileCheck(0, movementRange)) { MovePlayer(MoveDirection.Up); } } else if (Input.GetButtonDown("MoveDown")) { if ((int)currentTileClass.gridLocation.y - movementRange >= 0 && TileCheck(0, -movementRange)) { MovePlayer(MoveDirection.Down); } } else if (Input.GetButtonDown("MoveLeft")) { if ((int)currentTileClass.gridLocation.x - 1 >= 0 && TileCheck(-movementRange, 0)) { MovePlayer(MoveDirection.Left); } } else if (Input.GetButtonDown("MoveRight")) { if ((int)currentTileClass.gridLocation.x + 1 < bfs.xMax && TileCheck(movementRange, 0)) { MovePlayer(MoveDirection.Right); } } #region consoleInput else if (Input.GetAxisRaw("MoveVertical") != 0) { if (vertAxisInUse == false) { if (Input.GetAxisRaw("MoveVertical") < 0) { if ((int)currentTileClass.gridLocation.y - movementRange >= 0 && TileCheck(0, -movementRange)) { MovePlayer(MoveDirection.Down); } } else if (Input.GetAxisRaw("MoveVertical") > 0) { if ((int)currentTileClass.gridLocation.y + movementRange < bfs.yMax && TileCheck(0, movementRange)) { MovePlayer(MoveDirection.Up); } } } } else if (Input.GetAxisRaw("MoveHorizontal") != 0) { if (horizontalAxisInUse == false) { if (Input.GetAxisRaw("MoveHorizontal") < 0) { if ((int)currentTileClass.gridLocation.x - 1 >= 0 && TileCheck(-movementRange, 0)) { MovePlayer(MoveDirection.Left); } } if (Input.GetAxisRaw("MoveHorizontal") > 0) { if ((int)currentTileClass.gridLocation.x + 1 < bfs.xMax && TileCheck(movementRange, 0)) { MovePlayer(MoveDirection.Right); } } } } #endregion ContinuousMovement(); if (Input.GetButton("Shoot")) { shotChargeAmount += Time.deltaTime; if (shotChargeAmount < maxShotChargeTime && shotChargeAmount > 0.05f) { if (chargeParticles[0].isPlaying == false) { chargeParticles[0].Play(); } } else if (shotChargeAmount >= maxShotChargeTime && shotFullyCharged == false) { chargeParticles[0].Stop(); chargeParticles[1].Play(); shotFullyCharged = true; } } if (Input.GetButtonUp("Shoot") && canShoot == true) { canShoot = false; ClearChargeParticles(); if (shotFullyCharged == false) { standardShot.Shoot(spellOrigin[0].transform, gameObject); anim.Play("Attack"); //objectPooler.SpawnFromPool("PlayerBullet", spellOrigin.transform.position, Quaternion.Euler(0, 0, 90), gameObject.transform); } else { //objectPooler.SpawnFromPool("ChargedPlayerBullet", spellOrigin.transform.position, Quaternion.Euler(0, 0, 90), gameObject.transform); ShootCharged(); } shootEvent?.Invoke(); shotChargeAmount = 0; StartCoroutine(ShotDelay()); } if (Input.GetButtonDown("Use")) { if (cardHolder.spellMiniatures.Count > 0) { cardHolder.UseSpell(gameObject, status, spellOrigin[0].transform); anim.Play("Spell"); spellParticles.Play(); } } } if (Input.GetAxisRaw("MoveVertical") == 0) { vertAxisInUse = false; } if (Input.GetAxis("MoveHorizontal") == 0) { horizontalAxisInUse = false; } if (Input.GetButtonUp("StartTurn") && turnBarScript.CurrentTurnTime >= turnBarScript.MaxTurnTime) { if (isPaused == false) { //objectPooler.PauseAll(); CombatMenu _tempCombatMenu = canvasAnim.gameObject.GetComponent <CombatMenu>(); List <SpellCard> _tempSpellList = new List <SpellCard>(); foreach (SpellCard s in _tempCombatMenu.playerCombatInUse) { _tempSpellList.Add(s); } foreach (SpellCard s in _tempSpellList) { _tempCombatMenu.MoveCardToDestination(s, CardDestination.Combat, CardDestination.Graveyard); } cardHolder.Purge(); turnBarScript.Pause(false); canvasAnim.Play("MenuSlideIn"); //EventSystem.current.SetSelectedGameObject(null); //EventSystem.current.SetSelectedGameObject(firstButton); } else { //canvasAnim.Play("MenuSlideOut"); //EventSystem.current.SetSelectedGameObject(null); //objectPooler.UnPauseAll(); } } } }