void SpawnPlayer(ActualPlayer actualPlayer, Vector3 startposition_offset) { actualPlayer.m_player = (Player)Instantiate(m_playerPrefab, actualPlayer.original_startposition + startposition_offset, Quaternion.identity); actualPlayer.m_player.Init(m_input.GetController(actualPlayer.id)); m_cameraMovement.AddTarget(actualPlayer.m_player.gameObject); }