void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Enemy") { if (!isInvuln) { int damage = other.gameObject.GetComponent <EnemyBase>().attackDamage; knockbackDirection = new Vector2(transform.position.x - other.transform.position.x, Vector2.up.y).normalized; if (PlayerBase.Instance.currentHealth > 1) { StartCoroutine(KnockbackPlayer()); StartCoroutine(TempInvuln()); StartCoroutine(camEffects.CameraShake(camEffects.playerHitAmpGain, camEffects.playerHitShakeIntensity, camEffects.playerHitShakeLength)); StartCoroutine(FlashSprite()); } PlayerBase.Instance.TakeDamage(damage); } } }
void CauseDamage(EnemyBase target) { target.GetComponent <EnemyBase>().TakeDamage(damage); ApplyKnockbackToPlayer(); StartCoroutine(camEffects.CameraShake(camEffects.enemyHitAmpGain, camEffects.enemyHitShakeIntensity, camEffects.enemyHitShakeLength)); }