public override void UpdateMatrices() { WorldToCameraMatrix = CameraComponent.GetWorldToCamera(); CameraToWorldMatrix = CameraComponent.GetCameraToWorld(); CameraToScreenMatrix = CameraComponent.GetCameraToScreen(); ScreenToCameraMatrix = CameraComponent.GetScreenToCamera(); }
public override void UpdateMatrices() { WorldToCameraMatrix = CameraComponent.GetWorldToCamera(); CameraToWorldMatrix = CameraComponent.GetCameraToWorld(); CameraToScreenMatrix = CameraComponent.GetCameraToScreen(); ScreenToCameraMatrix = CameraComponent.GetScreenToCamera(); WorldCameraPosition = transform.position; }