public void TowerCreateMageTest() { _sut = new MageCreator(1, 10, "Offensive"); tower = _sut.createTower(); Assert.Equal(10, tower.GetDamage()); }
public void TowerCreateBankTest() { _sut = new BankCreator(10, "Offensive"); tower = _sut.createTower(); Assert.Equal(10, tower.GetMoney()); }
public void TowerMoneyUpTest() { _sut = new BankCreator(10, "Offensive"); tower = _sut.createTower(); MoneyUpgrade towerMoneyUp = new MoneyUpgrade(tower); Assert.Equal(1010, towerMoneyUp.GetMoney()); }
public void TowerRangeUpTest() { _sut = new BomberCreator(1, 10, "Offensive"); tower = _sut.createTower(); RangeUpgrade towerRangeUp = new RangeUpgrade(tower); Assert.Equal(11, towerRangeUp.GetRange()); }
public void TowerDamageUpTest() { _sut = new BomberCreator(1, 10, "Offensive"); tower = _sut.createTower(); DamageUpgrade towerDmgUp = new DamageUpgrade(tower); Assert.Equal(120, towerDmgUp.GetDamage()); }
public MoneyUpgrade(CTower wrappee) : base(wrappee) { this._Money = 1000; }