// Use this for initialization void Start() { CS_PlayerManager.Instance.ShowPlayerNotInUse(); CS_PlayerManager.Instance.InitPlayersInUse(); //init player position List <GameObject> t_players = CS_PlayerManager.Instance.MyPlayersAll; for (int i = 0; i < t_players.Count; i++) { t_players [i].transform.position = myPlayerSpawnArea.GetRandomPoint(); } }
private void InitBall() { myBall = Instantiate(myBallPrefab, CS_EverythingManager.Instance.transform) as GameObject; myBall.name = myBallPrefab.name; myBall.transform.position = mySpawnArea.GetRandomPoint(); }
public override bool Init(CS_RuleSet g_ruleSet) { if (!base.Init(g_ruleSet)) { return(false); } if (myRuleInfo.myScoreType != ScoreType.Trigger) { Debug.LogError(this.gameObject.name + " need to be Trigger!"); } //find goal myAreaPrefab = CS_EverythingManager.Instance.GetRandomPrefab(Constants.NAME_PROP_AREA); //check if is special goal size float t_specialSize = -1; foreach (SpecialGoalSize f_setting in mySpecialAreaSize) { if (f_setting.prefab == myAreaPrefab) { t_specialSize = f_setting.size; } } for (int i = 0; i < CS_PlayerManager.Instance.GetTeamCount(); i++) { isPlayerOnHill.Add(0); myPlayerOnHillTime.Add(0); } if (myRuleInfo.isTeamBased) { //create goals accoring to team count for (int i = 0; i < CS_PlayerManager.Instance.GetTeamCount(); i++) { GameObject f_goal = Instantiate(myAreaPrefab, CS_EverythingManager.Instance.transform) as GameObject; f_goal.transform.rotation = Quaternion.identity; CS_Prop_Area t_area = f_goal.GetComponentInChildren <CS_Prop_Area> (); t_area.AddRule(this); t_area.SetTeamNumber(i); if (t_specialSize == -1) { f_goal.transform.localScale = f_goal.transform.localScale * myAreaSize; } else { f_goal.transform.localScale = f_goal.transform.localScale * t_specialSize; } //add goal to the list myAreas.Add(t_area); } //move the goal and look at center for (int i = 0; i < myAreas.Count; i++) { CS_Prop_SpawnArea t_area = CS_GameManager.Instance.GetRandomSpawnArea(); myAreas [i].transform.position = t_area.GetRandomPoint(); myAreas [i].transform.LookAt(t_area.transform.position); } } else { GameObject f_goal = Instantiate(myAreaPrefab, CS_EverythingManager.Instance.transform) as GameObject; CS_Prop_Area t_area = f_goal.GetComponentInChildren <CS_Prop_Area> (); t_area.AddRule(this); if (t_specialSize == -1) { f_goal.transform.localScale = f_goal.transform.localScale * myAreaSize; } else { f_goal.transform.localScale = f_goal.transform.localScale * t_specialSize; } //add goal to the list myAreas.Add(t_area); } return(true); }