/* * \brief Called whilst a collision is taking place */ void OnCollisionStay(Collision collision) { if (m_playerState == GruntState.FallingFromTower) { return; } m_physics.CallOnCollisionStay(collision, ref m_playerState, ref m_playerPositionAlpha); if (m_physics.CollisionType == CollisionState.OnWall) { m_playerPositionAlpha = m_lastPlayerPositionAlpha; } foreach (ContactPoint contact in collision) { //Debug.Log("This Collider: " + contact.thisCollider.gameObject.name); //Debug.Log("Other Collider: " + contact.otherCollider.gameObject.name); if (contact.otherCollider != null && contact.otherCollider.gameObject != null) { if (contact.thisCollider.gameObject.name == "Bip001 L Hand001" && contact.otherCollider.gameObject.name == "Player Spawn") { Debug.Log("Hit player"); CEntityPlayer.GetInstance().PushPlayerFromTower(); m_playerDetected = false; } } } }
/* * \brief Called whilst a collision is taking place */ void OnCollisionStay(Collision collision) { if (m_playerState == GruntState.FallingFromTower) { return; } m_physics.CallOnCollisionStay(collision, ref m_playerState, ref m_playerPositionAlpha); if (m_physics.CollisionType == CollisionState.OnWall) { m_playerPositionAlpha = m_lastPlayerPositionAlpha; } }