/* * \brief Called when this leaves a collosion */ void OnCollisionExit(Collision collision) { m_physics.CallOnCollisionExit(collision); if (collision.collider.gameObject.name == "GruntBarrier") { m_onBarrier = false; } }
/* * \brief Called when this leaves a collosion */ void OnCollisionExit(Collision collision) { m_physics.CallOnCollisionExit(collision); }