示例#1
0
        protected virtual List <byte> GenerateServerInfoHeader(GameServer server)
        {
            // you will only have HasKeysFlag or HasFullRule you can not have both
            List <byte> header = new List <byte>();

            //add has key flag
            header.Add((byte)GameServerFlags.HasFullRulesFlag);

            //we add server public ip here
            header.AddRange(ByteTools.GetIPBytes(server.RemoteIP));

            //we check host port is standard port or not
            CheckNonStandardPort(header, server);

            // now we check if there are private ip
            CheckPrivateIP(header, server);

            // we check private port here
            CheckPrivatePort(header, server);

            //TODO we have to check icmp_ip_flag
            CheckICMPSupport(header, server);

            return(header);
        }
示例#2
0
 protected virtual void GenerateServerInfoHeader(List <byte> header, GameServer server)
 {
     //add has key flag
     header.Add((byte)GameServerFlags.HasKeysFlag);
     //we add server public ip here
     header.AddRange(ByteTools.GetIPBytes(server.RemoteQueryReportIP));
     //we check host port is standard port or not
     CheckNonStandardPort(header, server);
     // now we check if there are private ip
     CheckPrivateIP(header, server);
     // we check private port here
     CheckPrivatePort(header, server);
     //we check icmp support here
     CheckICMPSupport(header, server);
 }