public void OnMouseDown() { //audioSource = gameObject.GetComponent<AudioSource>();//オーディオの取得 //audioSource.Play();//ガチャっというオーディオの取得 Sprite sprite = Resources.Load <Sprite>("【BP01】img_btn_lever02"); SpriteRenderer spriteRenderer = this.GetComponent <SpriteRenderer>(); spriteRenderer.sprite = sprite; //リールを回す関数を呼ぶ if (reelController.StartReel()) { gameController.coin -= 3.0f; Text win_text = win_object.GetComponent <Text>(); win_text.text = ""; button1.ReadyButton(); button2.ReadyButton(); button3.ReadyButton(); } }