示例#1
0
	// Use this for initialization
	void Start () {

		_parent = transform.parent.gameObject;
		bulletSpotController = _parent.GetComponent<BulletSpotController>();
		speedRate = bulletSpotController.speedRate;
		speedX = bulletSpotController.speedX;

		rb = GetComponent<Rigidbody2D>();
		bulletDirection = new Vector3(speedX * speedRate,0.0f,0.0f);
		rb.velocity = bulletDirection;
	}
示例#2
0
    // Use this for initialization
    void Start()
    {
        _parent = transform.parent.gameObject;
        bulletSpotController = _parent.GetComponent <BulletSpotController>();
        speedRate            = bulletSpotController.speedRate;
        speedX = bulletSpotController.speedX;

        rb = GetComponent <Rigidbody2D>();
        bulletDirection = new Vector3(speedX * speedRate, 0.0f, 0.0f);
        rb.velocity     = bulletDirection;
    }
	// Use this for initialization
	void Start () {

		_parent = transform.parent.gameObject;
		bulletSpotController = _parent.GetComponent<BulletSpotController>();
		speedRate = bulletSpotController.speedRate;

		rb = GetComponent<Rigidbody2D>();
		balloon = GameObject.FindGameObjectWithTag("Balloon");
		balloonPosition = balloon.transform.position;
		bulletPosition = transform.position;
		bulletDirection = (balloonPosition - bulletPosition).normalized;
		bulletSpeedDirection = new Vector3(bulletDirection.x * speedRate,bulletDirection.y * speedRate,bulletDirection.z);
		rb.velocity = bulletSpeedDirection;
	}
    // Use this for initialization
    void Start()
    {
        _parent = transform.parent.gameObject;
        bulletSpotController = _parent.GetComponent <BulletSpotController>();
        speedRate            = bulletSpotController.speedRate;

        rb                   = GetComponent <Rigidbody2D>();
        balloon              = GameObject.FindGameObjectWithTag("Balloon");
        balloonPosition      = balloon.transform.position;
        bulletPosition       = transform.position;
        bulletDirection      = (balloonPosition - bulletPosition).normalized;
        bulletSpeedDirection = new Vector3(bulletDirection.x * speedRate, bulletDirection.y * speedRate, bulletDirection.z);
        rb.velocity          = bulletSpeedDirection;
    }