/** * <summary> * Turn all visibles placement indicators to a given parameter * </summary> * * <param name="flag"></param> * * <returns> * void * </returns> */ public static void TurnPlacementIndicator(bool flag) { foreach (GameObject building in BuildingsManagerBehaviour.Buildings) { BuildingBehaviour buildingBehaviour = building.GetComponent <BuildingBehaviour>(); buildingBehaviour.TurnPlacementIndicator(flag); } }
/** * <summary> * Turn all visibles placement indicators to a given parameter * </summary> * * <param name="flag"></param> * * <returns> * void * </returns> */ public static void TurnPlacementIndicator(bool flag) { foreach (GameObject visible in UnitsManagerBehaviour.Visibles) { BuildingBehaviour buildingBehaviour = visible.GetComponent <BuildingBehaviour>(); buildingBehaviour.TurnPlacementIndicator(flag); } }