public void TestStartStatefullScene() { //Act biwBridge.StartKernelEditMode(scene); //Assert CheckMessageReceived(); }
void StartEnterEditMode() { if (sceneToEdit == null) { return; } sceneToEditId = sceneToEdit.sceneData.id; inputController.isInputActive = false; Environment.i.world.sceneController.OnReadyScene += NewSceneReady; builderInWorldBridge.StartKernelEditMode(sceneToEdit); }
private void StartEditMode() { if (sceneToEdit == null) { return; } sceneToEditId = sceneToEdit.sceneData.id; // In this point we're sure that the catalog loading (the first half of our progress bar) has already finished initialLoadingController.SetPercentage(50f); Environment.i.world.sceneController.OnNewSceneAdded += NewSceneAdded; Environment.i.world.sceneController.OnReadyScene += NewSceneReady; Environment.i.world.blockersController.SetEnabled(false); builderInWorldBridge.StartKernelEditMode(sceneToEdit); }