public static async Task ClassInit() { _builderFactories = await BuilderFactoriesTask.ConfigureAwait(false); _metaStats = _builderFactories.MetaStatBuilders; var parser = await ParserTask.ConfigureAwait(false); var modSource = new ModifierSource.Global(); _givenMods = parser.ParseGivenModifiers() .Append( new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.Damage.Taken .For(_builderFactories.EntityBuilders.Enemy)), Form.Increase, new Constant(20), modSource), new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.Resistance .For(_builderFactories.EntityBuilders.Enemy)), Form.BaseSet, new Constant(60), modSource), new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.DamageMultiplier), Form.BaseAdd, new Constant(75), modSource), new Modifier( Build(_builderFactories.StatBuilders.Level), Form.BaseSet, new Constant(90), modSource), new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.Damage.WithSkills), Form.BaseSet, new Constant(5), modSource), new Modifier( Build(_builderFactories.StatBuilders.Accuracy), Form.BaseAdd, new Constant(1000), modSource), new Modifier( Build(_metaStats.SkillHitDamageSource), Form.BaseSet, new Constant((int)DamageSource.Attack), modSource), new Modifier( Build(_metaStats.SkillUsesHand(AttackDamageHand.MainHand)), Form.BaseSet, new Constant(true), modSource), new Modifier( Build(_metaStats.SkillUsesHand(AttackDamageHand.OffHand)), Form.BaseSet, new Constant(true), modSource), new Modifier( Build(_builderFactories.EquipmentBuilders.Equipment[ItemSlot.MainHand].ItemTags), Form.TotalOverride, new Constant(Tags.Sword.EncodeAsDouble()), modSource)) .ToList(); }
public async Task SetUpAsync() { _parser = await ParserTask.ConfigureAwait(false); _f = await BuilderFactoriesTask.ConfigureAwait(false); }