// Use this for initialization void Start() { CameraHead = GameObject.Find("CenterEyeAnchor"); BrainCollider = CameraHead.GetComponent <Brain_Collider>(); RigidBodyRig = this.GetComponent <Rigidbody>(); CameraRig = GameObject.Find("OVRCameraRig").transform; }
// Use this for initialization void Start() { CameraHead = GameObject.Find("Camera (head)"); BrainCollider = CameraHead.GetComponent <Brain_Collider>(); RigidBodyRig = this.GetComponent <Rigidbody>(); //CurrentPosition = CameraHead.GetComponent<Rigidbody>().transform.position; //RigidBodyPerson.GetComponent<Rigidbody>().transform.position = CurrentPosition; //CameraHead.GetComponent<Rigidbody>().transform.position = CurrentPosition; }