public void TestRewardHandlerMultipleApiCallsInBundle() { m_rewardCallbackHitCount = 0; TestResult tr = new TestResult(); BrainCloudClient.Instance.PlayerStateService.ResetUser(tr.ApiSuccess, tr.ApiError); tr.Run(); Dictionary <string, object> event1 = new Dictionary <string, object> { { "eventName", "incQuest1Stat" }, { "eventMultiplier", 1 } }; Dictionary <string, object>[] jsonData1 = new Dictionary <string, object>[] { event1 }; Dictionary <string, object> event2 = new Dictionary <string, object> { { "eventName", "incQuest2Stat" }, { "eventMultiplier", 1 } }; Dictionary <string, object>[] jsonData2 = new Dictionary <string, object>[] { event2 }; BrainCloudClient.Get().RegisterRewardCallback(rewardCallback); BrainCloudClient.Instance.PlayerStatisticsEventService.TriggerStatsEvents( JsonWriter.Serialize(jsonData1), tr.ApiSuccess, tr.ApiError); BrainCloudClient.Instance.PlayerStatisticsEventService.TriggerStatsEvents( JsonWriter.Serialize(jsonData2), tr.ApiSuccess, tr.ApiError); tr.RunExpectCount(2); BrainCloudClient.Get().DeregisterRewardCallback(); Assert.AreEqual(m_rewardCallbackHitCount, 2); }
static int Main(string[] args) { TestResult tr = new TestResult(); BrainCloudClient.Get().AuthenticationService.AuthenticateUniversal("abc", "abc", true, tr.ApiSuccess, tr.ApiError); if (tr.Run()) { // something } return(0); }
private void Spin() { long maxWait = m_timeToWaitSecs * 1000; while (!m_done && maxWait > 0) { BrainCloudClient.Get().Update(); Thread.Sleep(10); maxWait -= 10; } }
public static BrainCloudWrapper GetInstance() { if (!BrainCloudClient.EnableSingletonMode) #pragma warning disable 162 { throw new Exception(BrainCloudClient.SingletonUseErrorMessage); } #pragma warning restore 162 if (_applicationIsQuitting) { return(null); } if (_instance == null) { #if !DOT_NET _instance = (BrainCloudWrapper)FindObjectOfType(typeof(BrainCloudWrapper)); if (_instance != null) { _instance.Reauthenticate(); } if (FindObjectsOfType(typeof(BrainCloudWrapper)).Length > 1) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopening the scene might fix it."); return(_instance); } if (_instance == null) { GameObject go = new GameObject(GAMEOBJECT_BRAINCLOUD); _instance = go.AddComponent <BrainCloudWrapper>(); #pragma warning disable 618 _instance.Client = BrainCloudClient.Get(); #pragma warning restore 618 DontDestroyOnLoad(go); } #else _instance = new BrainCloudWrapper(BrainCloudClient.Get()); #endif _instance.LoadData(); } return(_instance); }
public void TestAuthenticateWithHeartbeat() { TestResult tr = new TestResult(); // Insert heartbeat as first packet. This would normally cause the // server to reject the second authenticate packet but with the // new comms change, this should result in the heartbeat being // removed from the message bundle. BrainCloudClient.Get().SendHeartbeat(); BrainCloudClient.Get().AuthenticationService.AuthenticateEmailPassword( GetUser(Users.UserA).Email, GetUser(Users.UserA).Password, true, tr.ApiSuccess, tr.ApiError); tr.Run(); }
public void TestMessageCache() { try { BrainCloudClient.Get().Initialize(ServerUrl + "unitTestFail", Secret, AppId, Version); BrainCloudClient.Get().EnableNetworkErrorMessageCaching(true); BrainCloudClient.Get().EnableLogging(true); BrainCloudClient.Get().SetPacketTimeouts(new List <int> { 1, 1, 1 }); DateTime timeStart = DateTime.Now; TestResult tr = new TestResult(); tr.SetTimeToWaitSecs(30); BrainCloudClient.Get().RegisterNetworkErrorCallback(tr.NetworkError); BrainCloudClient.Get().AuthenticationService.AuthenticateUniversal("abc", "abc", true, tr.ApiSuccess, tr.ApiError); tr.RunExpectFail(StatusCodes.CLIENT_NETWORK_ERROR, ReasonCodes.CLIENT_NETWORK_ERROR_TIMEOUT); BrainCloudClient.Get().RetryCachedMessages(); tr.Reset(); tr.RunExpectFail(StatusCodes.CLIENT_NETWORK_ERROR, ReasonCodes.CLIENT_NETWORK_ERROR_TIMEOUT); BrainCloudClient.Get().FlushCachedMessages(true); // unable to catch the api callback in this case using tr... //tr.Reset(); //tr.RunExpectFail(StatusCodes.CLIENT_NETWORK_ERROR, ReasonCodes.CLIENT_NETWORK_ERROR_TIMEOUT); } finally { // reset to defaults BrainCloudClient.Get().SetPacketTimeoutsToDefault(); BrainCloudClient.Get().EnableNetworkErrorMessageCaching(false); BrainCloudClient.Get().DeregisterNetworkErrorCallback(); } }
public BrainCloudWrapper() { m_client = BrainCloudClient.Get(); }