示例#1
0
    public void AddBonus()
    {
        GameObject bonus = Instantiate(bonusSymbolPrefabs[currentLevel - 1]);

        bonus.transform.position = bonusPosition;
        bonus.SetActive(true);

        currentBonus = bonus.GetComponent <BonusSymbol>();
    }
示例#2
0
 public void RemoveBonus()
 {
     currentBonus = null;
 }