示例#1
0
    protected bool CanSendPackage(ref BitOutputStream output, IGameTime gameTime)
    {
        if (!outstandingPackages.Available(outSequence)) // running out here means we hit 64 packs without any acks from client...
        {
            // We have too many outstanding packages. We need the other end to send something to us, so we know he
            // is alive. This happens for example when we break the client in the debugger while the server is still
            // sending messages but potentially it could also happen in extreme cases of congestion or package loss.
            // We will try to send empty packages with low frequency to see if we can get the connection up and running again

            if (gameTime.FrameTime >= chokedTimeToNextPackage)
            {
                chokedTimeToNextPackage = gameTime.FrameTime + NetworkConfig.netChokeSendInterval.FloatValue;

                // Treat the last package as lost
                int chokedSequence;
                var info = outstandingPackages.TryGetByIndex(outSequence % outstandingPackages.Capacity, out chokedSequence);
                GameDebug.Assert(info != null);

                NotifyDelivered(chokedSequence, info, false);

                counters.chokedPackagesOut++;

                info.Reset();
                outstandingPackages.Remove(chokedSequence);

                // Send empty package
                TPackageInfo emptyPackage;
                BeginSendPackage(ref output, out emptyPackage);
                CompleteSendPackage(emptyPackage, ref output);
            }
            return(false);
        }
        return(true);
    }
    public void Close( )
    {
        byte[] theInput = byteOut.ToArray( );
        Console.WriteLine("Read " + theInput.Length + " bytes");

        MemoryStream byteIn = new MemoryStream(theInput);

        CharCounter countObj = new CharCounter(byteIn);

        byteIn.Close( );

        HuffmanTree codeTree = new HuffmanTree(countObj);

        codeTree.WriteEncodingTable(dout);

        BitOutputStream bout = new BitOutputStream(dout);

        for (int i = 0; i < theInput.Length; i++)
        {
            bout.WriteBits(codeTree.GetCode(theInput[i] & (0xff)));
        }
        bout.WriteBits(codeTree.GetCode(BitUtils.EOF));

        bout.Close( );
        byteOut.Close( );
    }
示例#3
0
        public void BitStream_IntDelta_Random()
        {
            var buffer = new byte[1024 * 64];
            var output = new BitOutputStream(buffer);

            var  values   = new int[1024];
            var  random   = new Random(1032);
            long previous = 0;

            for (int i = 0; i < 1024; ++i)
            {
                values[i] = random.Next(int.MinValue, int.MaxValue);
                output.WriteIntDelta(values[i], previous);
                previous = values[i];
            }
            output.Flush();

            var input = new BitInputStream(buffer);

            previous = 0;
            for (int i = 0; i < 1024; ++i)
            {
                var value = input.ReadIntDelta(previous);
                Assert.AreEqual(values[i], value);
                previous = value;
            }
        }
示例#4
0
    protected bool CanSendPackage(ref BitOutputStream output)
    {
        // TODO (petera) track where else we clear from this
        if (!outstandingPackages.Available(outSequence)) // running out here means we hit 64 packs without any acks from client...
        {
            // We have too many outstanding packages. We need the other end to send something to us, so we know he
            // is alive. This happens for example when we break the client in the debugger while the server is still
            // sending messages but potentially it could also happen in extreme cases of congestion or package loss.
            // We will try to send empty packages with low frequency to see if we can get the connection up and running again

            if (chokedTimeToNextPackage.Update())
            {
                // Treat the last package as lost
                int chokedSequence;
                var info = outstandingPackages.TryGetByIndex(outSequence % outstandingPackages.Capacity, out chokedSequence);
                GameDebug.Assert(info != null);

                NotifyDelivered(chokedSequence, info, false);

                counters.chokedPackagesOut++;

                info.Reset();
                outstandingPackages.Remove(chokedSequence);

                // Send empty package
                TPackageInfo emptyPackage;
                BeginSendPackage(ref output, out emptyPackage);
                CompleteSendPackage(emptyPackage, ref output);
            }
            return(false);
        }

        // Check if are still limited by the bandwidth allowed for the connection
        return(timeToNextPackage.Update());
    }
示例#5
0
        /// <summary>
        /// Return an int giving the node number of the root
        /// </summary>
        /// <param name="huffTree"></param>
        /// <param name="BOS"></param>
        /// <param name="NodesWritten"></param>
        /// <returns></returns>
        private int FindNodeNumber(BinaryTreeNode <byte> huffTree, BitOutputStream BOS, int NodesWritten)
        {
            if (huffTree.LeftChild == null && huffTree.RightChild == null)
            {
                BOS.WriteBits(0, 1);
                BOS.WriteBits(huffTree.Data, 8);
                NodesWritten++;
                return(NodesWritten);
            }
            else
            {
                // Recursively write the children
                int leftChild  = FindNodeNumber(huffTree.LeftChild, BOS, NodesWritten);
                int rightChild = FindNodeNumber(huffTree.RightChild, BOS, leftChild);

                // Parent node will be +1 from right child
                NodesWritten = rightChild + 1;

                BOS.WriteBits(1, 1);
                BOS.WriteBits(leftChild, 9);
                BOS.WriteBits(rightChild, 9);

                return(NodesWritten);
            }
        }
        public ArithmeticEncoder(BitOutputStream outStream)
        {
            const long fullRange = 1L << 32;

            _halfRange    = fullRange >> 1;
            _quarterRange = _halfRange >> 1;
            _stateMask    = fullRange - 1;

            _low  = 0;
            _high = _stateMask;

            _output       = outStream;
            _numUnderflow = 0;
        }
示例#7
0
        public void SendPackage <TOutputStream>() where TOutputStream : struct, NetworkCompression.IOutputStream
        {
            // We don't start sending updates before we have received at
            // least one content package from the server

            var rawOutputStream = new BitOutputStream(m_PackageBuffer);

            if (inSequence == 0 || !CanSendPackage(ref rawOutputStream))
            {
                return;
            }

            // Only if there is anything to send
            // TODO (petera) should we send empty packages at a low frequency?
            if (sendClientConfig == false && commandSequence > 0 && commandSequence <= lastSentCommandSeq && eventsOut.Count == 0)
            {
                return;
            }

            ClientPackageInfo info;

            BeginSendPackage(ref rawOutputStream, out info);

            int endOfHeaderPos = rawOutputStream.Align();
            var output         = default(TOutputStream); //  new TOutputStream(); due to bug new generate garbage here

            output.Initialize(NetworkCompressionModel.DefaultModel, m_PackageBuffer, endOfHeaderPos, null);


            if (sendClientConfig)
            {
                WriteClientConfig(ref output);
            }

            if (commandSequence > 0)
            {
                lastSentCommandSeq = commandSequence;
                WriteCommands(info, ref output);
            }

            WriteEvents(info, ref output);
            int compressedSize = output.Flush();

            rawOutputStream.SkipBytes(compressedSize);

            CompleteSendPackage(info, ref rawOutputStream);
        }
示例#8
0
    protected int CompleteSendPackage(TPackageInfo info, ref BitOutputStream output)
    {
        info.SentTime = NetworkUtils.stopwatch.ElapsedMilliseconds;
        info.Content  = (NetworkMessage)m_PackageBuffer[0];
        int packageSize = output.Flush();

        byte[] data = new byte[packageSize];
        NetworkUtils.MemCopy(m_PackageBuffer, 0, data, 0, packageSize);

        counters.bytesOut += data.Length;
        Transport.SendData(ConnectionId, TransportEvent.Type.Data, data);

        counters.packagesOut++;
        ++outSequence;

        return(packageSize);
    }
示例#9
0
    public void BeginSendPackage(ref BitOutputStream output, out TPackageInfo info)
    {
        output.WriteBits(0, 8);                                 // Package content flags (will set later as we add messages)
        output.WriteBits(Sequence.ToUInt16(outSequence), 16);
        output.WriteBits(Sequence.ToUInt16(inSequence), 16);
        output.WriteBits(inSequenceAckMask, 16);

        // Send rtt info every 3th package. We calculate the RTT as the time from sending the package
        // and receiving the ack for the package minus the time the package spent on the server
        if (outSequence % 3 == 0)
        {
            var now          = NetworkUtils.stopwatch.ElapsedMilliseconds;
            var timeOnServer = (byte)Math.Min(now - inSequenceTime, 255);
            output.WriteBits(timeOnServer, 8);
        }

        info = outstandingPackages.Acquire(outSequence);
    }
示例#10
0
        /// <summary>
        ///  Event handler for compression button
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void uxCompressButton_Click(object sender, EventArgs e)
        {
            try
            {
                if (uxOpenFileDialog1.ShowDialog() == DialogResult.OK)
                {
                    string openFile = uxOpenFileDialog1.FileName;
                    long   numBytes;
                    long[] ByteArray = BuildFrequencyTable(openFile, out numBytes);

                    MinPriorityQueue <long, BinaryTreeNode <byte> > q = BuildHuffmanTreeLeaves(ByteArray);
                    int numNodes = q.Count * 2 - 1;
                    BinaryTreeNode <byte> huffTree = BuildHuffmanTree(q);

                    long[] bitPaths    = new long[256];
                    int[]  pathLengths = new int[256];
                    GetVariableWidthEncoding(huffTree, 0, 0, bitPaths, pathLengths);

                    string saveFile = null;
                    if (uxSaveFileDialog1.ShowDialog() == DialogResult.OK)
                    {
                        saveFile = uxSaveFileDialog1.FileName;
                        using (BitOutputStream BOS = new BitOutputStream(saveFile))
                        {
                            // Writes first 63 bits, which describes length of file
                            BOS.WriteBits(numBytes, 63);
                            // Writes 9 bits, number of nodes
                            BOS.WriteBits(numNodes, 9);

                            // Post order tree traversal to assign node numbers
                            int rootNumber = FindNodeNumber(huffTree, BOS, -1);

                            CompressFile(openFile, BOS, bitPaths, pathLengths);
                        }
                        MessageBox.Show("Compressed File Written");
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
示例#11
0
        public void BitStream_AlignAndByteArray()
        {
            var random = new Random(1293);

            var numbers = new int[1024];

            var payload        = new byte[32];
            var payloadCompare = new byte[32];

            random.NextBytes(payload);

            var buffer = new byte[1024 * 1024];

            for (int runs = 0; runs < 1; ++runs)
            {
                for (int i = 0; i < 1024; ++i)
                {
                    numbers[i] = random.Next(1, 33);
                }

                var output = new BitOutputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    output.WriteBits((uint)numbers[i], numbers[i]);
                    if (i % 3 == 0)
                    {
                        output.WriteBytes(payload, 0, numbers[i]);
                    }
                }

                var input = new BitInputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    var value = input.ReadBits(numbers[i]);
                    Assert.AreEqual((uint)numbers[i], value);
                    if (i % 3 == 0)
                    {
                        input.ReadBytes(payloadCompare, 0, numbers[i]);
                        Assert.AreEqual(0, NetworkUtils.MemCmp(payload, 0, payloadCompare, 0, numbers[i]));
                    }
                }
            }
        }
示例#12
0
 /// <summary>
 /// Method to compress the file
 /// </summary>
 /// <param name="fn"></param>
 /// <param name="BOS"></param>
 /// <param name="VarWidEnc"></param>
 /// <param name="lengths"></param>
 private void CompressFile(string fn, BitOutputStream BOS, long[] VarWidEnc, int[] lengths)
 {
     using (FileStream fs = new FileStream(fn, FileMode.Open, FileAccess.Read))
     {
         // Read and append to Output stream
         int k;
         while ((k = fs.ReadByte()) != -1)
         {
             if (lengths[k] == 0)
             {
                 return;
             }
             else
             {
                 BOS.WriteBits(VarWidEnc[k], lengths[k]);
             }
         }
     }
 }
        public static byte[] compressFloatsArray(float[] data, float precision)
        {
            float recPrecision = 1.0f / precision;

            int size     = data.Length;
            int maxIndex = size > 0 ? floatToInt(data[0], recPrecision, precision) : 0;
            int minIndex = maxIndex;

            for (int i = 0; i < size; i++)
            {
                int value = floatToInt(data[i], recPrecision, precision);
                maxIndex = value < maxIndex ? maxIndex : value;
                minIndex = value > minIndex ? minIndex : value;
            }

            int bitSize = CPShortArrayData.getBitSize(maxIndex - minIndex);

            /* 7 bytes
             * 3 for minIndex
             * 1 for bitSize
             * 3 for size
             * 1 for rounding ((size * bitSize) >> 3)
             */
            int bytesSize = ((size * bitSize) >> 3) + 8;

            BitOutputStream bitOutputStream = new BitOutputStream(bytesSize);

            bitOutputStream.WriteBits(24, minIndex);
            bitOutputStream.WriteBits(8, bitSize);
            bitOutputStream.WriteBits(24, size);
            for (int i = 0; i < size; i++)
            {
                int value = floatToInt(data[i], recPrecision, precision);
                bitOutputStream.WriteBits(bitSize, value - minIndex);
            }

            return(bitOutputStream.GetData());
        }
示例#14
0
        public void BitStream_UIntPacked_RandomUInt()
        {
            var buffer = new byte[1024 * 64];
            var output = new BitOutputStream(buffer);

            var values = new uint[1024];
            var random = new Random(1032);

            for (int i = 0; i < 1024; ++i)
            {
                values[i] = (uint)random.Next(int.MaxValue);
                output.WriteUIntPacked(values[i]);
            }
            output.Flush();

            var input = new BitInputStream(buffer);

            for (int i = 0; i < 1024; ++i)
            {
                var value = input.ReadUIntPacked();
                Assert.AreEqual(values[i], value);
            }
        }
示例#15
0
        public void BitStream_Align()
        {
            var random = new Random(1293);

            var numbers = new int[1024];
            var buffer  = new byte[1024 * 64];

            for (int runs = 0; runs < 1000; ++runs)
            {
                for (int i = 0; i < 1024; ++i)
                {
                    numbers[i] = random.Next(1, 33);
                }

                var output = new BitOutputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    output.WriteBits((uint)numbers[i], numbers[i]);
                    if (i % 3 == 0)
                    {
                        output.Align();
                    }
                }

                var input = new BitInputStream(buffer);
                for (int i = 0; i < 1024; ++i)
                {
                    var value = input.ReadBits(numbers[i]);
                    Assert.AreEqual((uint)numbers[i], value);
                    if (i % 3 == 0)
                    {
                        input.Align();
                    }
                }
            }
        }
示例#16
0
    protected void BeginSendPackage(ref BitOutputStream output, out TPackageInfo info)
    {
        GameDebug.Assert(outstandingPackages.Available(outSequence), "NetworkConnection.BeginSendPackage : package info not available for sequence : {0}", outSequence);

        output.WriteBits(0, 8);                                 // Package content flags (will set later as we add messages)
        output.WriteBits(Sequence.ToUInt16(outSequence), 16);
        output.WriteBits(Sequence.ToUInt16(inSequence), 16);
        output.WriteBits(inSequenceAckMask, 16);

        // Send rtt info every 3th package. We calculate the RTT as the time from sending the package
        // and receiving the ack for the package minus the time the package spent on the server

        // TODO should this be sent from client to server?

        if (outSequence % 3 == 0)
        {
            var now = NetworkUtils.stopwatch.ElapsedMilliseconds;
            // TOULF Is 255 enough?
            var timeOnServer = (byte)Math.Min(now - inSequenceTime, 255);
            output.WriteBits(timeOnServer, 8);
        }

        info = outstandingPackages.Acquire(outSequence);
    }
示例#17
0
        public void SendPackage()
        {
            var rawOutputStream = new BitOutputStream(m_PackageBuffer);

            // Distribute clients evenly according to their with snapshotInterval > 1
            // TODO: This kind of assumes same update interval by all ....
            if ((_server.m_ServerSequence + ConnectionId) % snapshotInterval != 0)
            {
                return;
            }

            // Respect max bps rate cap
            if (Game.frameTime < nextOutPackageTime)
            {
                return;
            }

            ServerPackageInfo packageInfo;

            BeginSendPackage(ref rawOutputStream, out packageInfo);

            int endOfHeaderPos = rawOutputStream.Align();
            var output         = new RawOutputStream();// new TOutputStream();  Due to bug new generates garbage here

            output.Initialize(m_PackageBuffer, endOfHeaderPos);

            packageInfo.serverSequence = _server.m_ServerSequence;
            packageInfo.serverTime     = _server.serverTime;         // Server time (could be ticks or could be ms)

            // The ifs below are in essence the 'connection handshake' logic.
            if (!clientInfoAcked)
            {
                // Keep sending client info until it is acked
                WriteClientInfo(ref output);
            }
            else if (!mapAcked)
            {
                if (_server.m_MapInfo.serverInitSequence > 0)
                {
                    // Keep sending map info until it is acked
                    WriteMapInfo(ref output);
                }
            }
            else
            {
                // Send snapshot, buf only
                //   if client has declared itself ready
                //   if we have not already sent for this tick (because we need to be able to map a snapshot
                //     sequence to a package sequence we cannot send the same snapshot multiple times).
                if (mapReady && _server.m_ServerSequence > snapshotServerLastWritten)
                {
                    WriteSnapshot(ref output);
                }
            }

            int compressedSize = output.Flush();

            rawOutputStream.SkipBytes(compressedSize);

            var messageSize = CompleteSendPackage(packageInfo, ref rawOutputStream);

            // Decide when next package can go out
            if (maxBPS > 0)
            {
                double timeLimitBPS = messageSize / maxBPS;
                if (timeLimitBPS > (float)snapshotInterval / Game.serverTickRate.FloatValue)
                {
                    GameDebug.Log("SERVER: Choked by BPS sending " + messageSize);
                    nextOutPackageTime = Game.frameTime + timeLimitBPS;
                }
            }

            CompleteSendPackage(packageInfo, ref rawOutputStream);
        }
示例#18
0
        /// <summary>
        /// Takes an in and out file, and configures all other methods to build the huffman tree and write it, as well as compress data.
        /// </summary>
        /// <param name="fs">Input file</param>
        /// <param name="outputStream">Output File</param>
        private void CompressStream(FileStream fs, BitOutputStream outputStream)
        {
            _encodingLength = new int[256];
            _encodings = new long[256];
            int numberOfNodes = 0;
            int inputLength;

            long[] frequency = GetFrequency(fs, out inputLength);
            outputStream.WriteBits(inputLength, 63);
            if(inputLength != 0)
            {
                BinaryTreeNode<byte> huff = BuildHuffmanTree(frequency, out numberOfNodes);/*
                TreeForm t = new TreeForm(huff, 100);
                t.Show();*/
                ComputeEncodings(huff, 0, 0L);
                outputStream.WriteBits((2*numberOfNodes) - 1, 9);
                WriteHuffmanTree(huff, 0, outputStream);

                fs.Seek(0, SeekOrigin.Begin);
                WriteEncodings(fs, outputStream);
            }
        }
示例#19
0
        /// <summary>
        ///  Event handler for compression button
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void uxCompressButton_Click(object sender, EventArgs e)
        {
            try
            {
                if (uxOpenFileDialog1.ShowDialog() == DialogResult.OK)
                {
                    string openFile = uxOpenFileDialog1.FileName;
                    long numBytes;
                    long[] ByteArray = BuildFrequencyTable(openFile, out numBytes);

                    MinPriorityQueue<long, BinaryTreeNode<byte>> q = BuildHuffmanTreeLeaves(ByteArray);
                    int numNodes = q.Count * 2 - 1;
                    BinaryTreeNode<byte> huffTree = BuildHuffmanTree(q);

                    long[] bitPaths = new long[256];
                    int[] pathLengths = new int[256];
                    GetVariableWidthEncoding(huffTree,0,0,bitPaths,pathLengths);

                    string saveFile = null;
                    if (uxSaveFileDialog1.ShowDialog() == DialogResult.OK)
                    {
                        saveFile = uxSaveFileDialog1.FileName;
                        using (BitOutputStream BOS = new BitOutputStream(saveFile))
                        {
                            // Writes first 63 bits, which describes length of file
                            BOS.WriteBits(numBytes, 63);
                            // Writes 9 bits, number of nodes
                            BOS.WriteBits(numNodes, 9);

                            // Post order tree traversal to assign node numbers
                            int rootNumber = FindNodeNumber(huffTree, BOS, -1);

                            CompressFile(openFile, BOS, bitPaths, pathLengths);
                        }
                        MessageBox.Show("Compressed File Written");
                    }
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }
        }
示例#20
0
        /// <summary>
        /// Return an int giving the node number of the root
        /// </summary>
        /// <param name="huffTree"></param>
        /// <param name="BOS"></param>
        /// <param name="NodesWritten"></param>
        /// <returns></returns>
        private int FindNodeNumber(BinaryTreeNode<byte> huffTree, BitOutputStream BOS, int NodesWritten)
        {
            if(huffTree.LeftChild == null && huffTree.RightChild == null)
            {
                BOS.WriteBits(0, 1);
                BOS.WriteBits(huffTree.Data, 8);
                NodesWritten++;
                return NodesWritten;
            }
            else
            {
                // Recursively write the children
                int leftChild = FindNodeNumber(huffTree.LeftChild, BOS, NodesWritten);
                int rightChild = FindNodeNumber(huffTree.RightChild, BOS, leftChild);

                // Parent node will be +1 from right child
                NodesWritten = rightChild + 1;

                BOS.WriteBits(1, 1);
                BOS.WriteBits(leftChild, 9);
                BOS.WriteBits(rightChild, 9);

                return NodesWritten;
            }
        }
示例#21
0
 /// <summary>
 /// Method to compress the file
 /// </summary>
 /// <param name="fn"></param>
 /// <param name="BOS"></param>
 /// <param name="VarWidEnc"></param>
 /// <param name="lengths"></param>
 private void CompressFile(string fn, BitOutputStream BOS, long[] VarWidEnc, int[] lengths)
 {
     using (FileStream fs = new FileStream(fn, FileMode.Open, FileAccess.Read))
     {
         // Read and append to Output stream
         int k;
         while((k=fs.ReadByte()) != -1)
         {
             if(lengths[k] == 0)
             {
                 return;
             }
             else
             {
                 BOS.WriteBits(VarWidEnc[k], lengths[k]);
             }
         }
     }
 }
示例#22
0
    protected int CompleteSendPackage(TPackageInfo info, ref BitOutputStream output)
    {
        Profiler.BeginSample("NetworkConnection.CompleteSendPackage()");

        info.sentTime = NetworkUtils.stopwatch.ElapsedMilliseconds;
        info.content  = (NetworkMessage)m_PackageBuffer[0];
        int packageSize = output.Flush();

        GameDebug.Assert(packageSize < NetworkConfig.maxPackageSize, "packageSize < NetworkConfig.maxPackageSize");

        if (debugSendStreamWriter != null)
        {
            debugSendStreamWriter.Write(m_PackageBuffer, 0, packageSize);
            debugSendStreamWriter.Write((UInt32)0xedededed);
        }

        if (packageSize > NetworkConfig.packageFragmentSize)
        {
            // Package is too big and needs to be sent as fragments
            var numFragments = packageSize / NetworkConfig.packageFragmentSize;
            //GameDebug.Log("FRAGMENTING: " + connectionId + ": " + packageSize + " (" + numFragments + ")");
            var lastFragmentSize = packageSize % NetworkConfig.packageFragmentSize;
            if (lastFragmentSize != 0)
            {
                ++numFragments;
            }
            else
            {
                lastFragmentSize = NetworkConfig.packageFragmentSize;
            }

            for (var i = 0; i < numFragments; ++i)
            {
                var fragmentSize = i < numFragments - 1 ? NetworkConfig.packageFragmentSize : lastFragmentSize;

                var fragmentOutput = new BitOutputStream(m_FragmentBuffer);
                fragmentOutput.WriteBits((uint)NetworkMessage.FRAGMENT, 8); // Package fragment identifier
                fragmentOutput.WriteBits(Sequence.ToUInt16(outSequence), 16);
                fragmentOutput.WriteBits((uint)numFragments, 8);
                fragmentOutput.WriteBits((uint)i, 8);
                fragmentOutput.WriteBits((uint)fragmentSize, 16);
                fragmentOutput.WriteBytes(m_PackageBuffer, i * NetworkConfig.packageFragmentSize, fragmentSize);
                int fragmentPackageSize = fragmentOutput.Flush();

                transport.SendData(connectionId, m_FragmentBuffer, fragmentPackageSize);
                counters.packagesOut++;
                counters.bytesOut += fragmentPackageSize;
            }
            counters.fragmentedPackagesOut++;
        }
        else
        {
            transport.SendData(connectionId, m_PackageBuffer, packageSize);
            counters.packagesOut++;
            counters.bytesOut += packageSize;
        }

        ++outSequence;

        Profiler.EndSample();

        return(packageSize);
    }
示例#23
0
 /// <summary>
 /// Handles a Compress button click.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void uxCompressFile_Click(object sender, EventArgs e)
 {
     if (uxOpenFileDialog.ShowDialog() == DialogResult.OK)
     {
         if (uxSaveFileDialog.ShowDialog() == DialogResult.OK)
         {
             try
             {
                 using (FileStream input = File.OpenRead(uxOpenFileDialog.FileName))
                 {
                     using (BitOutputStream output = new BitOutputStream(uxSaveFileDialog.FileName))
                     {
                         CompressStream(input, output);
                     }
                 }
             }
             catch (Exception ex)
             {
                 DisplayError(ex);
             }
         }
     }
 }
示例#24
0
 /// <summary>
 /// Writes the encodings generated for each byte in FileStream to a outputstream.
 /// </summary>
 /// <param name="fs">FileStream of uncompressed data</param>
 /// <param name="outputStream">BitOutputStream of file to write compressed data to</param>
 private void WriteEncodings(FileStream fs, BitOutputStream outputStream)
 {
     int b = fs.ReadByte();
     while (b != -1)
     {
         if (_encodingLength[b] > 0)
         {
             outputStream.WriteBits(_encodings[b], _encodingLength[b]);
         }
         b = fs.ReadByte();
     }
 }
示例#25
0
 /// <summary>
 /// Writes the Huffman tree to the given OutputStream
 /// </summary>
 /// <param name="huff">Huffman tree to write</param>
 /// <param name="numberWritten">Amount of nodes written.</param>
 /// <param name="outputStream">BitOutputStream of file to write to.</param>
 /// <returns>An integer of the number of that node.</returns>
 private int WriteHuffmanTree(BinaryTreeNode<byte> huff, int numberWritten, BitOutputStream outputStream)
 {
     if (huff.LeftChild == null && huff.RightChild == null)
     {
         outputStream.WriteBits(1L, 1);
         outputStream.WriteBits(huff.RootValue, 8);
         return numberWritten;
     }
     else
     {
         int num1 = WriteHuffmanTree(huff.LeftChild, numberWritten++, outputStream);
         int num2 = WriteHuffmanTree(huff.RightChild, num1 + 1, outputStream);
         outputStream.WriteBits(0 << 1, 1);
         outputStream.WriteBits((byte)num1,9);
         outputStream.WriteBits((byte)num2,9);
         return num2 + 1;
     }
 }