/// <summary> /// Follow the Monsters target to it's position. /// </summary> /// <param name="targetSession">The TargetSession to follow</param> private void FollowTarget() { if (Npc == null || !IsAlive || HasBuff(CardType.Move, (byte)AdditionalTypes.Move.MovementImpossible)) { return; } if (!Target?.IsTargetable(SessionType()) ?? true) { RemoveTarget(); return; } if (!Path.Any()) { Path = BestFirstSearch.TracePathJagged(new Node { X = MapX, Y = MapY }, Target.GetBrushFire(), MapInstance.Map.Grid); } Move(); // follow the target }