public BattleAnimation GetCopy(int index) { BattleAnimation ba = new BattleAnimation(); ba.realID = index; ba.step = new AnimationStep[animation[index].step.Length]; for(int i=0; i<ba.step.Length; i++) { ba.step[i] = animation[index].step[i].GetCopy(ba); } ba.hideButtons = animation[index].hideButtons; ba.returnToBaseCamPos = animation[index].returnToBaseCamPos; ba.returnLooks = animation[index].returnLooks; ba.calculationNeeded = animation[index].calculationNeeded; ba.autoDestroyPrefabs = animation[index].autoDestroyPrefabs; ba.prefabName = new string[animation[index].prefabName.Length]; System.Array.Copy(animation[index].prefabName, ba.prefabName, ba.prefabName.Length); for(int i=0; i<ba.prefabName.Length; i++) ba.prefab = ArrayHelper.Add(null, ba.prefab); ba.audioName = new string[animation[index].audioName.Length]; System.Array.Copy(animation[index].audioName, ba.audioName, ba.audioName.Length); for(int i=0; i<ba.audioName.Length; i++) ba.audioClip = ArrayHelper.Add(null, ba.audioClip); return ba; }
public override void PlayAnimation(BattleAnimation type) { if (!isSplit) { base.PlayAnimation(type); return; } string trigger = ""; switch (type) { case BattleAnimation.Attack: trigger = "Attack"; break; case BattleAnimation.Hurt: trigger = "Hurt"; break; case BattleAnimation.Die: trigger = "Die"; break; } StartCoroutine(DelayAnimationTrigger(trigger)); }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; Transform cam = battleAnimation.GetCamera(); if(cam != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); if(comp == null) { cam.gameObject.AddComponent("CameraEventMover"); comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); } comp.StartCoroutine(comp.SetTargetData(battleAnimation.initialCamPosition, battleAnimation.initialCamRotation, battleAnimation.initialFieldOfView, cam, this.interpolate, this.time)); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { if(this.wait) battleAnimation.StartTime(this.time, this.next); else battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null && this.pathToChild != "") { Transform t = list[i].transform.Find(this.pathToChild); if(t != null) list[i] = t.gameObject; } if(list[i] != null && this.DoFade(list[i])) { finished = true; } } } if(this.wait && finished) { battleAnimation.StartTime(this.time, this.next); } else { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { if(StatusOrigin.USER.Equals(this.statusOrigin) && battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { string name = ""; if(this.show2) { name = battleAnimation.battleAction.user.GetAnimationName(this.combatantAnimation); } else { name = this.value; } Animation animation = battleAnimation.battleAction.user.GetAnimationComponent(); bool play = this.PlayAnimation(animation, name); if(this.wait && play) { battleAnimation.StartTime(AnimationHelper.GetLength(animation, name), this.next); } else { battleAnimation.StepFinished(this.next); } } else if(StatusOrigin.TARGET.Equals(this.statusOrigin)) { float t = 0; for(int i=0; i<battleAnimation.battleAction.target.Length; i++) { if(battleAnimation.battleAction.target[i] != null && battleAnimation.battleAction.target[i].prefabInstance != null) { string name = ""; if(this.show2) name = battleAnimation.battleAction.target[i].GetAnimationName(this.combatantAnimation); else name = this.value; if(this.PlayAnimation(battleAnimation.battleAction.target[i].GetAnimationComponent(), name)) { float t2 = AnimationHelper.GetLength(battleAnimation.battleAction.target[i].prefabInstance.animation, name); if(t2 > t) { t = t2; } } } } if(this.wait && t > 0) { battleAnimation.StartTime(t, this.next); } else { battleAnimation.StepFinished(this.next); } } else battleAnimation.StepFinished(this.next); }
private void Update() { float l_delta = Time.deltaTime; Battle_Singletons._battleActionSelection.update(l_delta); Battle_Singletons._battleTargetSelection.update(l_delta); SceneGlobalObjects.PlayerTurnInputflow.update(l_delta); Battle_Singletons._battleResolutionStep.update(l_delta); this.AtbUI.Update(l_delta); // Handling damage applied events if (Battle_Singletons._battleResolutionStep.Out_DamageApplied_Events.Count > 0) { for (int i = 0; i < Battle_Singletons._battleResolutionStep.Out_DamageApplied_Events.Count; i++) { BQEOut_FinalDamageApplied l_event = Battle_Singletons._battleResolutionStep.Out_DamageApplied_Events[i]; BattleEntityComponent l_targetEntity = BattleEntityComponent_Container.ComponentsByHandle[l_event.Target]; RectTransform l_instanciatedDamageTextObject = GameObject.Instantiate(this.DamageTextPrefab, SceneGlobalObjects.MainCanvas.transform); Text l_instanciatedDamageText = l_instanciatedDamageTextObject.GetComponentInChildren <Text>(); l_instanciatedDamageText.text = l_event.FinalDamage.ToString(); ((RectTransform)l_instanciatedDamageTextObject.transform).position = SceneGlobalObjects.MainCamera.WorldToScreenPoint(l_targetEntity.DamageDisplay_Transform.transform.position); BattleAnimation.onDamageReceived(l_targetEntity); } } // On battle entity death if (Battle_Singletons._battleResolutionStep.Out_Death_Events.Count > 0) { for (int i = 0; i < Battle_Singletons._battleResolutionStep.Out_Death_Events.Count; i++) { BattleEntity l_deadEntity = Battle_Singletons._battleResolutionStep.Out_Death_Events[i]; BattleEntityComponent l_destroyedEntityComponent = BattleEntityComponent_Container.ComponentsByHandle[l_deadEntity]; SceneGlobalObjects.PlayerTurnInputflow.on_battleEntityDeath(l_destroyedEntityComponent); //handling selection Battle_Singletons._battleActionSelection.on_battleEntityDeath(l_destroyedEntityComponent.BattleEntityHandle); //handling target selection Battle_Singletons._battleTargetSelection.on_battleEntityDeath(i); //We update the BattleTargetSelectionUI is the _battleTargetSelection has changed by taking into account death SceneGlobalObjects.BattleTargetSelectionUI.update(Battle_Singletons._battleTargetSelection); l_destroyedEntityComponent.Dispose(); } // Battle_Singletons._battleResolutionStep.Out_Death_Events.Clear(); } BattleEntityComponent_Container.Update(l_delta); }
public void ShowAnimation(BattleAnimation animation, int delay = 0) { animation.LoadContent(); animation.WaitDelay = delay; lock (_animations) { _animations.Add(animation); } animation.Show(); }
public override void Execute(BattleAnimation battleAnimation) { float t = 0; AudioClip[] clip = null; if(this.show4) { if(StatusOrigin.USER.Equals(this.statusOrigin2) && battleAnimation.battleAction.user != null) { clip = new AudioClip[] {battleAnimation.battleAction.user.GetAudioClip(this.audioID)}; } else if(StatusOrigin.TARGET.Equals(this.statusOrigin2)) { clip = new AudioClip[battleAnimation.battleAction.target.Length]; for(int i=0; i<battleAnimation.battleAction.target.Length; i++) { if(battleAnimation.battleAction.target[i] != null && battleAnimation.battleAction.target[i].prefabInstance != null) { clip[i] = battleAnimation.battleAction.target[i].GetAudioClip(this.audioID); } } } } else clip = new AudioClip[] {battleAnimation.audioClip[this.audioID]}; bool played = false; GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(clip != null && clip.Length > 0 && list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null && this.pathToChild != "") { Transform tr = list[i].transform.Find(this.pathToChild); if(tr != null) list[i] = tr.gameObject; } if(list[i] != null && i < clip.Length && this.PlayAudio(list[i], clip[i])) { played = true; } } } if(played) t = this.MaxClipLength(clip); if(wait && t > 0) { battleAnimation.StartTime(t, this.next); } else { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null) { list[i].BroadcastMessage(this.key, this.value, SendMessageOptions.DontRequireReceiver); } } } battleAnimation.StepFinished(this.next); }
public static void AddComponentAStep(int index, BattleAnimation battleAnimation, AddComponentAStep baseStep) { baseStep.fold = EditorGUILayout.Foldout(baseStep.fold, "Step "+index+": Add Component"); if(baseStep.fold) { BattleAnimationTabs.AnimationStep(index, battleAnimation, baseStep); baseStep.animationObject = (BattleAnimationObject)EditorGUILayout.EnumPopup("Object", baseStep.animationObject, GUILayout.Width(mWidth)); if(BattleAnimationObject.PREFAB.Equals(baseStep.animationObject)) { baseStep.prefabID2 = EditorGUILayout.IntField("Prefab ID", baseStep.prefabID2, GUILayout.Width(mWidth)); } baseStep.pathToChild = EditorGUILayout.TextField("Path to child", baseStep.pathToChild, GUILayout.Width(mWidth*1.2f)); EditorGUILayout.Separator(); baseStep.key = EditorGUILayout.TextField("Component", baseStep.key, GUILayout.Width(mWidth)); EditorGUILayout.Separator(); } }
public override void Execute(BattleAnimation battleAnimation) { GameObject[] list = battleAnimation.GetAnimationObjects(this.animationObject, this.prefabID2); if(list != null && list.Length > 0) { for(int i=0; i<list.Length; i++) { if(list[i] != null) { if(this.pathToChild != "") { Transform t = list[i].transform.Find(this.pathToChild); if(t != null) list[i] = t.gameObject; } list[i].AddComponent(this.key); } } } battleAnimation.StepFinished(this.next); }
//Make sure this is called on the machine that owns this object: i.e. the LocalAuthority (for players) or the server (for enemies) public virtual void PlayAnimation(BattleAnimation type) { switch (type) { case BattleAnimation.Attack: animator.SetTrigger("Attack"); break; case BattleAnimation.Hurt: animator.SetTrigger("Hurt"); break; case BattleAnimation.Die: animator.SetTrigger("Die"); break; case BattleAnimation.Revive: animator.SetTrigger("Revive"); break; } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; if(this.show7) { GameHandler.GetLevelHandler().screenFader.FlashScreen(this.show, this.float7, this.float8, this.show2, this.float1, this.float2, this.show4, this.float3, this.float4, this.show5, this.float5, this.float6, this.interpolate, this.time); } else { GameHandler.GetLevelHandler().screenFader.FadeScreen(this.show, this.float7, this.float8, this.show2, this.float1, this.float2, this.show4, this.float3, this.float4, this.show5, this.float5, this.float6, this.interpolate, this.time); } if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } if(!finished) { battleAnimation.StepFinished(this.next); } }
public AnimationStep GetCopy(BattleAnimation battleAnimation) { AnimationStep s = battleAnimation.TypeToStep(this.type); s.fold = this.fold; s.next = this.next; s.nextFail = this.nextFail; s.stepEnabled = this.stepEnabled; s.time = this.time; s.intensity = this.intensity; s.speed = this.speed; s.volume = this.volume; s.float1 = this.float1; s.float2 = this.float2; s.float3 = this.float3; s.float4 = this.float4; s.float5 = this.float5; s.float6 = this.float6; s.float7 = this.float7; s.float8 = this.float8; s.actorID = this.actorID; s.posID = this.posID; s.spawnID = this.spawnID; s.min = this.min; s.max = this.max; s.itemID = this.itemID; s.weaponID = this.weaponID; s.armorID = this.armorID; s.number = this.number; s.characterID = this.characterID; s.waypointID = this.waypointID; s.prefabID = this.prefabID; s.prefabID2 = this.prefabID2; s.skillID = this.skillID; s.audioID = this.audioID; s.formulaID = this.formulaID; s.wait = this.wait; s.useDefault = this.useDefault; s.useDefault2 = this.useDefault2; s.show = this.show; s.show2 = this.show2; s.show3 = this.show3; s.show4 = this.show4; s.show5 = this.show5; s.show6 = this.show6; s.show7 = this.show7; s.showShadow = this.showShadow; s.controller = this.controller; s.interpolate = this.interpolate; s.playMode = this.playMode; s.queueMode = this.queueMode; s.statusOrigin = this.statusOrigin; s.statusOrigin2 = this.statusOrigin2; s.combatantAnimation = this.combatantAnimation; s.moveToTarget = this.moveToTarget; s.audioRolloffMode = this.audioRolloffMode; s.rect = this.rect; s.rect2 = this.rect2; s.v2 = this.v2; s.v3 = this.v3; s.v3_2 = this.v3_2; s.v4 = this.v4; s.v4_2 = this.v4_2; s.message = new string[this.message.Length]; System.Array.Copy(this.message, s.message, this.message.Length); s.key = this.key; s.value = this.value; s.effect = new SkillEffect[this.effect.Length]; System.Array.Copy(this.effect, s.effect, this.effect.Length); s.simpleOperator = this.simpleOperator; s.valueCheck = this.valueCheck; s.animationObject = this.animationObject; s.pathToChild = this.pathToChild; return s; }
public virtual void Execute(BattleAnimation battleAnimation) { }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; Transform cam = battleAnimation.GetCamera(); GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID); if(cam != null && actor != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { actor = TransformHelper.GetChild(this.pathToChild, actor.transform).gameObject; CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); if(comp == null) { cam.gameObject.AddComponent("CameraEventMover"); comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); } comp.CameraRotate(cam, actor.transform, this.v3, this.time, this.speed); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { if(this.wait) battleAnimation.StartTime(this.time, this.next); else battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { if(StatusOrigin.USER.Equals(this.statusOrigin) && battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { if(this.show) battleAnimation.battleAction.user.prefabInstance.animation.Stop(); else { string name = ""; if(this.show2) { name = battleAnimation.battleAction.user.GetAnimationName(this.combatantAnimation); } else { name = this.value; } if(name != "") battleAnimation.battleAction.user.prefabInstance.animation.Stop(name); } } else if(StatusOrigin.TARGET.Equals(this.statusOrigin)) { for(int i=0; i<battleAnimation.battleAction.target.Length; i++) { if(battleAnimation.battleAction.target[i] != null && battleAnimation.battleAction.target[i].prefabInstance != null) { if(this.show) battleAnimation.battleAction.target[i].prefabInstance.animation.Stop(); else { string name = ""; if(this.show2) name = battleAnimation.battleAction.target[i].GetAnimationName(this.combatantAnimation); else name = this.value; if(name != "") battleAnimation.battleAction.target[i].prefabInstance.animation.Stop(name); } } } } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { battleAnimation.StartTime(this.time, this.next); }
public override void Execute(BattleAnimation battleAnimation) { battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { if(DataHolder.GameSettings().GetRandom() <= this.float1) battleAnimation.StepFinished(this.next); else battleAnimation.StepFinished(this.nextFail); }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; GameObject actor = null; if(this.show3) { actor = (GameObject)battleAnimation.spawnedPrefabs[this.prefabID]; } else if(battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { actor = battleAnimation.battleAction.user.prefabInstance; } if(actor != null) { ActorEventMover comp = actor.gameObject.GetComponent<ActorEventMover>(); if(comp == null) { comp = actor.gameObject.AddComponent<ActorEventMover>(); } Vector3 target = this.v3; if(this.show2) target = actor.transform.TransformDirection(target); comp.StartCoroutine(comp.MoveToDirection(actor.transform, this.controller, target, this.show, this.speed, this.time)); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { Transform cam = battleAnimation.GetCamera(); GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID); if(cam != null && actor != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { DataHolder.CameraPosition(this.posID).Use(cam, actor.transform); } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { if(!battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { battleAnimation.ResetCameraPosition(); } battleAnimation.StepFinished(this.next); }
public void AnimationFinished() { // set last skill if(user != null) { if(this.IsSkill()) user.lastSkill = this.useID; else user.lastSkill = -1; // battle animation callbacks if(this.IsDeath()) user.Died(); else if(this.IsAttack()) user.NextBaseAttack(); if(!DataHolder.BattleSystem().IsRealTime() && doCounter != null && doCounter.Length == target.Length) { for(int i=0; i<target.Length; i++) { if(doCounter[i] && !target[i].IsInAction()) { DataHolder.BattleSystem().UnshiftAction(new BattleAction(AttackSelection.COUNTER, target[i], user.battleID, -1, 0)); } } } } if(this.activeAnimation != null) this.activeAnimation.battleAction = null; this.activeAnimation = null; if(DataHolder.BattleSystem().IsActiveTime() && user != null && !user.isDead && !this.IsCounter() && !this.autoAttackFlag) { user.timeBar -= this.GetTimeUse(); user.usedTimeBar -= this.GetTimeUse(); if(user.usedTimeBar < 0) user.usedTimeBar = 0; if(user.timeBar >= DataHolder.BattleSystem().maxTimebar) { user.timeBar = DataHolder.BattleSystem().maxTimebar-0.1f; } } if(user != null) { user.SetInAction(false); user.NextAction(); } DataHolder.BattleSystem().RemoveActiveAction(this); DataHolder.BattleSystem().CheckDeath(); if(!DataHolder.BattleSystem().dynamicCombat) { DataHolder.BattleSystem().ActionFinished(); } }
/* ============================================================================ Action performing functions ============================================================================ */ public void PerformAction() { DataHolder.BattleSystem().AddActiveAction(this); // init targets this.target = this.GetTargets(true); if(!DataHolder.BattleSystem().IsRealTime() && this.user != null && (target.Length == 0 || (target.Length == 1 && (target[0] == null || (target[0].isDead && !this.reviveFlag)))) && (this.IsAttack() || (this.IsSkill() && DataHolder.Skill(this.useID).TargetSingleEnemy()) || (this.IsItem() && DataHolder.Item(this.useID).TargetSingleEnemy()))) { if((this.user is Character && !this.user.IsAttackFriends()) || (this.user is Enemy && this.user.IsAttackFriends())) { target = new Combatant[] {DataHolder.BattleSystem().GetCombatantForBattleID( user.GetRandomTarget(DataHolder.BattleSystem().enemies))}; } else if((this.user is Character && this.user.IsAttackFriends()) || (this.user is Enemy && !this.user.IsAttackFriends())) { target = new Combatant[] {DataHolder.BattleSystem().GetCombatantForBattleID( user.GetRandomTarget(GameHandler.Party().GetBattleParty()))}; } } if(!this.IsNone() && user != null && (DataHolder.BattleSystem().IsRealTime() || (target.Length > 0 && target[0] != null)) && ((!user.isDead && !this.IsDeath()) || this.IsDeath())) { for(int i=0; i<this.target.Length; i++) { if(this.target[i] != null && !this.user.SameType(this.target[i])) { this.target[i].CheckAggressive(AggressiveType.ACTION); } } if(this.IsCounter()) user.baIndex = 0; user.lastTargetBattleID = this.targetID; user.SetInAction(true); if(DataHolder.BattleCam().blockAnimationCams && user.prefabInstance != null) { DataHolder.BattleCam().SetLatestUser(user.prefabInstance.transform); } if(Application.isPlaying) { // show info if(DataHolder.BattleSystemData().showInfo) { if(this.IsSkill() && DataHolder.BattleSystemData().showSkills) { GameHandler.GetLevelHandler().ShowBattleInfo( DataHolder.GameSettings().GetSkillLevelName(DataHolder.Skills().GetName(this.useID), this.useLevel+1), DataHolder.BattleSystemData().infoPosition); } else if(this.IsItem() && DataHolder.BattleSystemData().showItems) { GameHandler.GetLevelHandler().ShowBattleInfo(DataHolder.Items().GetName(this.useID), DataHolder.BattleSystemData().infoPosition); } else if(this.IsDefend() && DataHolder.BattleSystemData().showDefend) { GameHandler.GetLevelHandler().ShowBattleInfo(DataHolder.BattleMenu().defendName[GameHandler.GetLanguage()] as string, DataHolder.BattleSystemData().infoPosition); } else if(this.IsEscape() && DataHolder.BattleSystemData().showEscape) { GameHandler.GetLevelHandler().ShowBattleInfo(DataHolder.BattleMenu().escapeName[GameHandler.GetLanguage()] as string, DataHolder.BattleSystemData().infoPosition); } else if(this.IsCounter() && DataHolder.BattleSystemData().showCounter) { GameHandler.GetLevelHandler().ShowBattleInfo(DataHolder.BattleSystemData().GetCounterText(), DataHolder.BattleSystemData().infoPosition); } } // get battle animation if((this.IsAttack() || this.IsCounter())) { int id = user.GetBaseAttackAnimation(); if(id >= 0) this.activeAnimation = DataHolder.BattleAnimations().GetCopy(id); } else if(this.IsSkill()) { if(this.target == null || this.target.Length == 0) { DataHolder.Skill(this.useID).UserConsume(this.user, this.useLevel); this.userConsumeDone = true; } if(DataHolder.Skill(this.useID).level[this.useLevel].battleAnimation) { this.activeAnimation = DataHolder.BattleAnimations().GetCopy(DataHolder.Skill(this.useID).level[this.useLevel].animationID); } } else if(this.IsItem() && DataHolder.Item(this.useID).battleAnimation) { this.activeAnimation = DataHolder.BattleAnimations().GetCopy(DataHolder.Item(this.useID).animationID); } else if(this.IsDefend() && user.battleAnimations.animateDefend) { this.activeAnimation = DataHolder.BattleAnimations().GetCopy(user.GetDefendAnimation()); } else if(this.IsEscape() && user.battleAnimations.animateEscape) { this.activeAnimation = DataHolder.BattleAnimations().GetCopy(user.GetEscapeAnimation()); } else if(this.IsDeath() && user.battleAnimations.animateDeath) { this.activeAnimation = DataHolder.BattleAnimations().GetCopy(user.GetDeathAnimation()); } } if(this.activeAnimation != null) { this.activeAnimation.StartEvent(this); } else { if(target != null && target.Length > 0) { this.Calculate(target, 1); } this.AnimationFinished(); } } else { this.AnimationFinished(); } }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; Transform cam = battleAnimation.GetCamera(); if(cam != null && !battleAnimation.camBlocked && (battleAnimation.IsLatestActiveAction() || !DataHolder.BattleSystem().dynamicCombat)) { CameraEventMover comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); if(comp == null) { cam.gameObject.AddComponent("CameraEventMover"); comp = (CameraEventMover)cam.gameObject.GetComponent("CameraEventMover"); } comp.CameraShake(cam, this.time, this.intensity, this.speed); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } if(!finished) { if(this.wait) battleAnimation.StartTime(this.time, this.next); else battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { int difID = GameHandler.GetDifficulty(); if((ValueCheck.EQUALS.Equals(this.valueCheck) && difID == this.number) || (ValueCheck.LESS.Equals(this.valueCheck) && difID < this.number) || (ValueCheck.GREATER.Equals(this.valueCheck) && difID > this.number)) { battleAnimation.StepFinished(this.next); } else { battleAnimation.StepFinished(this.nextFail); } }
public override void Execute(BattleAnimation battleAnimation) { Character c = GameHandler.Party().GetCharacter(this.characterID); if(c != null) { if(DataHolder.GameSettings().GetRandom() <= DataHolder.Formula(this.formulaID).Calculate(c, c)) battleAnimation.StepFinished(this.next); else battleAnimation.StepFinished(this.nextFail); } else battleAnimation.StepFinished(this.nextFail); }
public override void Execute(BattleAnimation battleAnimation) { bool finished = false; GameObject actor = null; if(this.show3) { actor = (GameObject)battleAnimation.spawnedPrefabs[this.prefabID]; } else if(battleAnimation.battleAction.user != null && battleAnimation.battleAction.user.prefabInstance != null) { actor = battleAnimation.battleAction.user.prefabInstance; } GameObject target = null; if(this.show7) { target = (GameObject)battleAnimation.spawnedPrefabs[this.number]; } else if(BattleMoveToTarget.TARGET.Equals(this.moveToTarget) && battleAnimation.battleAction.target != null && battleAnimation.battleAction.target.Length > 0) { if(battleAnimation.battleAction.target.Length == 1 && battleAnimation.battleAction.target[0] != null && battleAnimation.battleAction.target[0].prefabInstance != null) { target = battleAnimation.battleAction.target[0].prefabInstance; } else if(battleAnimation.battleAction.target.Length > 1) { target = DataHolder.BattleSystem().GetGroupCenter(battleAnimation.battleAction.target); } } else if(BattleMoveToTarget.BASE.Equals(this.moveToTarget)) { target = battleAnimation.battleAction.user.GetBattleSpot().gameObject; } else if(BattleMoveToTarget.CENTER.Equals(this.moveToTarget)) { target = DataHolder.BattleSystem().GetArenaCenter(); } if(actor != null && target != null) { if(this.pathToChild != "") { Transform t = target.transform.Find(this.pathToChild); if(t != null) target = t.gameObject; } ActorEventMover comp = actor.gameObject.GetComponent<ActorEventMover>(); if(comp == null) { comp = actor.gameObject.AddComponent<ActorEventMover>(); } // move by speed if(this.show5) { float sp = this.speed; if(this.show6) sp = battleAnimation.battleAction.user.GetMoveSpeed(); float d = 0; if(this.show4) d = this.float1; comp.StartCoroutine(comp.SpeedToObject(actor.transform, this.controller, this.show2, sp, d, target.transform, this.wait ? battleAnimation : null, this.next)); if(this.wait) finished = true; } // move by interpolation else { if(this.show4) { float distanceLength = Vector3.Distance(actor.transform.position, target.transform.position); GameObject obj = new GameObject(); obj.transform.position = target.transform.position; target = obj; target.transform.position = Vector3.Lerp(target.transform.position, actor.transform.position, this.float1 / distanceLength); } comp.StartCoroutine(comp.MoveToObject(actor.transform, this.controller, this.show2, this.show, target.transform, this.interpolate, this.time)); if(this.wait) { finished = true; battleAnimation.StartTime(this.time, this.next); } } } if(!finished) { battleAnimation.StepFinished(this.next); } }
public override void Execute(BattleAnimation battleAnimation) { if((this.show && battleAnimation.battleAction.user is Character) || (!this.show && battleAnimation.battleAction.user is Enemy)) { battleAnimation.StepFinished(this.next); } else { battleAnimation.StepFinished(this.nextFail); } }
public override void Execute(BattleAnimation battleAnimation) { GameObject actor = battleAnimation.GetAnimationObject(this.animationObject, this.prefabID2); GameObject target = null; if(BattleMoveToTarget.TARGET.Equals(this.moveToTarget) && battleAnimation.battleAction.target != null && battleAnimation.battleAction.target.Length > 0) { target = DataHolder.BattleSystem().GetGroupCenter(battleAnimation.battleAction.target); } else if(BattleMoveToTarget.BASE.Equals(this.moveToTarget)) { target = battleAnimation.battleAction.user.GetBattleSpot().gameObject; } else if(BattleMoveToTarget.CENTER.Equals(this.moveToTarget)) { target = DataHolder.BattleSystem().GetArenaCenter(); } if(actor != null && target != null) { if(this.pathToChild != "") { Transform t = target.transform.Find(this.pathToChild); if(t != null) target = t.gameObject; } actor.transform.position = target.transform.position+this.v3; } battleAnimation.StepFinished(this.next); }
public override void Execute(BattleAnimation battleAnimation) { battleAnimation.StepFinished(Random.Range(this.min, this.max+1)); }
public void ShowAnimationAndWait(BattleAnimation animation, int delay = 0) { ShowAnimation(animation, delay); WaitForAnimations(); }
public override void Execute(BattleAnimation battleAnimation) { if(this.show && battleAnimation.battleAction.user is Enemy) { battleAnimation.StartTime(this.time, this.nextFail); } else { battleAnimation.WaitForButton(this.key, this.time, this.next, this.nextFail); } }
public override void Execute(BattleAnimation battleAnimation) { battleAnimation.CallAnimation(this.number, this.next); }