/// <summary> /// 蕾米利亚 /// </summary> /// <param name="t">纹理机</param> public Remilia(TextureManager t) { texturemanager = t; Position = new Vector2D(0, 0); Direction = new Vector2D(1, 0); //默认朝右边 //暂时只运行站立动画 animation = new Battle.CharactorsAnimations.remilia_stand(t); }