public void BasePlayerModel_AddExperience_InValid_Neg_Should_Fail() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.AddExperience(-1); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_AddExperience_Default_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); // Act var result = data.AddExperience(0); // Reset // Assert Assert.AreEqual(false, result); }
public void BasePlayerModel_AddExperience_Valid_Level__Up_Should_Pass() { // Arrange var data = new BasePlayerModel <CharacterModel>(); data.Level = 1; data.ExperienceTotal = 10000; // Act var result = data.AddExperience(1); // Reset // Assert Assert.AreEqual(true, result); }