public void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Ball") { ballSpawner.BallDestroyedNotification(other.gameObject); Destroy(other.gameObject); destroyedBalls++; if (destroyedBalls == ballsInGame) { endGame.SetActive(true); Time.timeScale = 0; winSound.Play(); } } if (other.gameObject.tag == "Player") { player.Dead(); } }