private void InitBook() { m_Book.currentPage = 1; m_Book.bookPages = new Sprite[pdfViewr.GetBookPage()]; m_Book.InitBook(); m_Flip.InitFlip(); }
public override void HandleData(object data) { if (sprites != null) { panel.gameObject.SetActive(true); m_Book.canvas = transform.root.GetComponent <Canvas>(); m_Book.currentPage = 1; m_Book.bookPages = new Sprite[sprites.Count]; sprites.CopyTo(m_Book.bookPages); m_Book.InitBook(); m_Flip.InitFlip(); } else { DownLandUtility.DownLandSprites("Book", (x) => { sprites = x; HandleData(data); }); } }