private void SetChannelVolumes() { if (_volumeController != null) { float volume = !_isMuted ? _volume : 0.0f; for (int i = 0; i < _volumeController.ChannelCount; i++) { _volumeController.SetChannelVolume(i, volume); } } }
private static void SetChannelVolumes() { if (_volumeController == null) { return; } float volume = _isMuted ? 0f : _volume; for (int i = 0; i < _volumeController.ChannelCount; i++) { _volumeController.SetChannelVolume(i, volume); } }
private void SetChannelVolumes() { if (_volumeController != null && !_volumeController.IsDisposed) { float volume = _volume; if (IsMuted) { volume = 0.0f; } for (int i = 0; i < _volumeController.ChannelCount; i++) { _volumeController.SetChannelVolume(i, volume); } } }