private void OnCollisionEnter(Collision collision) { if (collision.transform.tag == "Ground" || collision.gameObject.layer == LayerMask.NameToLayer("Enemy") || collision.gameObject.layer == LayerMask.NameToLayer("Hero")) { isSelected = false; isThrown = false; m_Sprite.localScale = new Vector3(1, 1, 1); if (isLanding) { isLanding = false; if (gameObject.layer == LayerMask.NameToLayer("Enemy")) { ParticleManager.instance.EmitParticles(impactParticle, transform.position); if (collision.gameObject.layer == LayerMask.NameToLayer("Hero")) { collision.gameObject.GetComponent <HeroManager>().Death(DeathType.Squished, transform); } Destroy(thisObj); } if (gameObject.tag == "Interactable") { if (collision.gameObject.layer == LayerMask.NameToLayer("Hero")) { collision.gameObject.GetComponent <HeroManager>().Death(DeathType.Squished, transform); } else if (collision.gameObject.layer == LayerMask.NameToLayer("Enemy")) { ParticleManager.instance.EmitParticles(impactParticle, collision.transform.position); Destroy(collision.gameObject); } m_Brigidbody.isKinematic = true; anim.SetTrigger("Explosion"); explosionAudio.PlaySound(); } } else { if (gameObject.tag == "Interactable") { if (collision.gameObject.layer == LayerMask.NameToLayer("Hero")) { Debug.Log("Entro"); anim.SetTrigger("Explosion"); collision.gameObject.GetComponent <HeroManager>().Death(DeathType.Decapitation, transform); explosionAudio.PlaySound(); } } } } }
void ShootBullet() { GameObject b = Instantiate(bullet); b.GetComponent <Bullet>().Init(transform.position + (transform.rotation * bulletOffset), transform.up, transform.rotation, gameObject); shootingSound.PlaySound(); }
void Move() { if (Input.GetMouseButton(1)) { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); dest = new Vector3(mousePos.x, mousePos.y, 0); float AngleRad = Mathf.Atan2(dest.y - transform.position.y, dest.x - transform.position.x); // Get Angle in Degrees float AngleDeg = (180 / Mathf.PI) * AngleRad; // Rotate Object transform.rotation = Quaternion.Euler(0, 0, AngleDeg - 90); } if (Input.GetMouseButtonDown(0)) { audioEmitter.PlaySound(); } isMoving = Vector3.Distance(dest, transform.position) > 0.05f; if (isMoving) { transform.position += (dest - transform.position).normalized * forwardSpeed * Time.deltaTime; } }
IEnumerator Charmed() { inLoveAudio.PlaySound(); startCharmed = false; endCharmed = false; anim.SetFloat("State", 4); while (!endCharmed) { yield return(null); } anim.SetFloat("EnterExit", 0); anim.SetFloat("State", 0); }
public void Death(DeathType death, Transform enemy) { anim.SetInteger("DeathIndex", (int)death); m_NavAgent.speed = 0; deathAudio.PlaySound(); if (death == DeathType.Decapitation) { Vector3 dir = (enemy.position - transform.position).normalized; heroHead.SetActive(true); heroHead.transform.parent = null; heroHead.GetComponent <Rigidbody>().AddForce(dir * headForce); } StartCoroutine(RestartLev()); }
public void LoadLevel(int levelID) { button.PlaySound(); bkg.Stop(); if (levelID == 1) { SceneManager.LoadScene("Livello_01Official"); } if (levelID == 2) { SceneManager.LoadScene("Livello_02Official 1"); } if (levelID == 3) { SceneManager.LoadScene("Livello_03Official"); } if (levelID == 4) { SceneManager.LoadScene("Livello_04Official 2"); } if (levelID == 5) { SceneManager.LoadScene("Livello_05Official"); } if (levelID == 6) { SceneManager.LoadScene("Livello_06Official 2"); } if (levelID == 7) { SceneManager.LoadScene("Livello_07Official"); } if (levelID == 8) { SceneManager.LoadScene("Livello_08Official"); } if (levelID == 9) { // Da settare } if (levelID == 10) { // Da settare } }
/// <summary> /// /// </summary> /// <param name="instance"></param> /// <param name="position"></param> /// <param name="soundPath"></param> public SoundStage(FXInstance instance, FXSoundStage stageDesc, FXEvent fxEvent, bool looped) : base(instance) { var sound = instance.fxPlayback.LoadSound(stageDesc.Sound); if (sound == null) { return; } emitter = instance.sw.AllocEmitter(); emitter.Position = fxEvent.Origin; emitter.DistanceScale = FXFactory.GetRadius(stageDesc.Attenuation); emitter.DopplerScale = 1; emitter.VolumeCurve = null; emitter.LocalSound = false; emitter.PlaySound(sound, looped ? PlayOptions.Looped : PlayOptions.None); }
public void Die() { dyingSound.PlaySound(); GameHandler.Instance.Die(); }
private void Start() { explosionAudio = GetComponent <AudioEmitter>(); explosionAudio.PlaySound(); }
private void Start() { heroManager = FindObjectOfType <HeroManager>(); CharmPlayer(); spawn.PlaySound(); }