public bool CheckForAttuneWeapon() { if (!AttuneWeaponSpell.IsAbsorbing(this.m_Mobile) && this.m_Mobile.Mana > 24) { if (this.m_Mobile.Debug) { this.m_Mobile.Say(1436, "Casting Attune Weapon"); } new AttuneWeaponSpell(this.m_Mobile, null).Cast(); return(true); } return(false); }
public void SpellweavingPower() { CheckFocus(); // Always attune if needed if (!AttuneWeaponSpell.IsAbsorbing(m_Mobile) && m_Mobile.Mana > 24) { if (m_Mobile.Debug) { m_Mobile.Say(1436, "Casting Attune Weapon"); } new AttuneWeaponSpell(m_Mobile, null).Cast(); } if (m_Mobile.Combatant == null) { return; } // 10% chance to try and get help if (Utility.RandomDouble() > 0.89) { if (m_Mobile.Followers < m_Mobile.FollowersMax) { Spell spell = GetSpellweavingSummon(); if (spell != null) { if (m_Mobile.Debug) { m_Mobile.Say(1436, "Summoning help"); } spell.Cast(); } if (m_Mobile.Target != null) { if (m_Mobile.Debug) { m_Mobile.Say(1436, "Invoking Nature's Fury's target"); } m_Mobile.Target.Invoke(m_Mobile, m_Mobile.Combatant); } return; } else if (m_Mobile.Combatant is BaseCreature) { if (m_Mobile.Debug) { m_Mobile.Say(1436, "Casting Dryad Allure"); } new DryadAllureSpell(m_Mobile, null).Cast(); } } RandomSpellweavingChoice(); return; }