// Use this for initialization public override void Start() { base.Start(); sprite_renderer = this.GetComponent <SpriteRenderer> (); //Initialize caster component caster = this.GetComponent <SpellCaster> (); caster.Initialize(this, new Spell[4], mana); //Initialize AttributeManager attributes = this.GetComponent <AttributeManager>(); attributes.AssignSkillpoints(5); }
// Use this for initialization public override void Start () { base.Start (); sprite_renderer = this.GetComponent<SpriteRenderer> (); //Initialize caster component caster = this.GetComponent<SpellCaster> (); caster.Initialize(this, new Spell[4], mana); //Initialize AttributeManager attributes = this.GetComponent<AttributeManager>(); attributes.AssignSkillpoints (5); }