protected virtual void OnInterval() { if (IntervalAttr != null) { AttrMgr.Add(IntervalAttr); } }
/// <summary> /// obj1:来源对象 /// obj2:来源技能 /// </summary> /// <param name="mono"></param> /// <param name="obj"></param> public override void OnBeAdded(BaseCoreMono mono, params object[] obj) { base.OnBeAdded(mono, obj); R_Caster = GetAddedObjData <BaseUnit>(0); R_Skill = GetAddedObjData <TDBaseSkillData>(1); R_Attr = AttrMgr.Add(Attr); R_Convert = AttrMgr.Add(Convert); CurTime = 0; }
public override void OnBeRemoved() { base.OnBeRemoved(); AttrMgr.Remove(R_Attr); AttrMgr.Remove(R_Convert); if (PerformMgr != null) { foreach (var item in R_Performs) { PerformMgr.Despawn(item); } } }
/// <summary> /// 设置属性修改因子 /// </summary> /// <param name="step"></param> public virtual void SetStep(float step) { if (R_Attr == null) { return; } Step = step; foreach (var item in R_Attr) { item.SetStep(step); } AttrMgr.SetDirty(); }
public static void Start() { lock (thisLock) { m_IsRunning = false; } Stopwatch allWatch = new Stopwatch(); allWatch.Start(); { Stopwatch stopwatch = new Stopwatch(); //加载配置 stopwatch.Start(); AttrMgr.Init(); ConfigMgr.Inst().InitConfigMgr(); stopwatch.Stop(); TraceLog.ReleaseWrite("加载游戏execl配置文件完成,共花费时间 {0} ms", stopwatch.Elapsed.TotalMilliseconds); } { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); MapMgr.Inst().Init(); stopwatch.Stop(); TraceLog.ReleaseWrite("加载游戏地图数据完成,共花费时间 {0} ms", stopwatch.Elapsed.TotalMilliseconds); } { Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); SceneMgr.Inst().Init(); stopwatch.Stop(); TraceLog.ReleaseWrite("创建场景完成,共花费时间 {0} ms", stopwatch.Elapsed.TotalMilliseconds); } allWatch.Stop(); TraceLog.ReleaseWrite("加载全部配置,共花费时间 {0} ms", allWatch.Elapsed.TotalMilliseconds); lock (thisLock) { m_IsRunning = true; } }
// obj1:来源对象 // obj2:来源技能 public override void OnBeAdded(BaseCoreMono mono, params object[] obj) { base.OnBeAdded(mono, obj); R_Caster = GetAddedObjData <BaseUnit>(0); R_Skill = GetAddedObjData <TDBaseSkillData>(1); R_Attr = AttrMgr.Add(Attr); R_Convert = AttrMgr.Add(Convert); R_Performs = new List <BasePerform>(); CurTime = 0; RTMaxTime = MaxTime; Valid = true; if (PerformMgr != null) { foreach (var item in Performs) { R_Performs.Add(PerformMgr.Spawn(item)); } } }
public virtual void SetValid(bool b) { //使用InputVal必须设置为DeepCopy if (b == false && CloneType != CloneType.Deep) { CLog.Error("使用SetValid必须设置为DeepCopy"); return; } Valid = b; if (R_Attr == null) { CLog.Error("错误!SetValid,R_Attr == null,{0}", TDID); return; } foreach (var item in R_Attr) { item.SetValid(b); } AttrMgr.SetDirty(); }
// 设置属性修改因子 public virtual void SetInput(float input) { //使用InputVal必须设置为DeepCopy if (input != 0 && CloneType != CloneType.Deep) { CLog.Error("使用InputVal必须设置为DeepCopy"); return; } Input = input; var realInputVal = Input - InputValStart; if (R_Attr == null) { CLog.Error("错误!SetInput,R_Attr == null,{0}", TDID); return; } foreach (var item in R_Attr) { item.SetInput(realInputVal); } AttrMgr.SetDirty(); }
public override void OnBeRemoved() { base.OnBeRemoved(); AttrMgr.Remove(R_Attr); AttrMgr.Remove(R_Convert); }