示例#1
0
 public virtual void Attack(GameObject enemy)
 {
     if (enemy != null)
     {
         AttackBase attack_base = enemy.GetComponent <AttackBase> ();
         if (!attack_base)
         {
             attack_base = enemy.GetComponentInParent <AttackBase> ();
         }
         attack_base.BeAttacked(gameObject, gameObject.PropertyComponent().attackPower);
     }
 }