// Use this for initialization void Start() { //Log.debug("ENTER SpriteSoldier.Start"); _dispatcherMono = GameObject.FindObjectOfType<AsyncDispatchBehaviour>(); map = transform.parent.parent.GetComponent<Map>(); animator = transform.FindChild("Player").GetComponent<Animator>(); runningHash = Animator.StringToHash("running"); selected = transform.FindChild("Quad"); setSelected(false); //Log.debug("LEAVE SpriteSoldier.Start"); }
void Start() { //Log.debug("ENTER SpriteBuilding.Start"); map = GameObject.FindObjectOfType<Map>(); dispatcher = map.transform.GetComponent<AsyncDispatchBehaviour>(); mapData = dispatcher.mapData; nodeW = map.nodeW; nodeH = map.nodeH; //Log.debug("LEAVE SpriteBuilding.Start"); }
// Use this for initialization void Start() { uidCounter = 123456; _dispatcherMono = transform.GetComponent<AsyncDispatchBehaviour>(); _dispatcher = _dispatcherMono.getDispatcher(); Invoke("initMap", 0.01f); }