public LateReferenceProcessor(IList <string> assetPaths) { var objSet = new HashSet <UnityEngine.Object>(); AssetId.CurrentGenerator = obj => { string id = AssetId.DefaultGenerator(obj); if (!string.IsNullOrEmpty(id)) { objSet.Add(obj); } return(id); }; foreach (string assetPath in ScanningUtils.ItemsProcessor(assetPaths, "Scanning assets for late references", p => Path.GetFileName(p))) { var asset = AssetDatabase.LoadMainAssetAtPath(assetPath); ProcessObject(asset); } AssetId.CurrentGenerator = AssetId.DefaultGenerator; _referencedObjects = objSet.ToList(); }