public SkiaSolidBrush(ArgbColor color) { _skPaint = new SKPaint() { ColorF = color.ToSKColor(), Style = SKPaintStyle.Fill }; }
public SkiaHatchBrush(ArgbColor color, float angle, float distance = 5, float widh = 2f) { _skPaint = new SKPaint() { PathEffect = SKPathEffect.Create2DLine(widh, Multiply(SKMatrix.CreateRotationDegrees(angle), SKMatrix.CreateScale(1.007f, distance))), Color = color.ToSKColor(), IsAntialias = true, }; }
public SkiaPen(ArgbColor color, float width) { _skPaint = new SKPaint() { Color = color.ToSKColor(), Style = SKPaintStyle.Stroke, StrokeWidth = Math.Max(0.8f, width), StrokeJoin = SKStrokeJoin.Round }; this.DashStyle = LineDashStyle.Solid; this.StartCap = this.EndCap = LineCap.Round; }
public SkiaLinearGradientBrush(CanvasRectangleF rect, ArgbColor col1, ArgbColor col2, float angle) { var center = rect.Center; angle = angle * (float)(Math.PI / 180.0); var angleRect = new SKRect(center.X - rect.Width * (float)Math.Cos(angle), center.Y - rect.Width * (float)Math.Sin(angle), center.X + rect.Width * (float)Math.Cos(angle), center.Y + rect.Width * (float)Math.Sin(angle)); _skPaint = new SKPaint() { Shader = SKShader.CreateLinearGradient( new SKPoint(angleRect.Left, angleRect.Top), new SKPoint(angleRect.Right, angleRect.Bottom), new SKColor[] { col1.ToSKColor(), col2.ToSKColor() }, new float[] { 0, 1 }, SKShaderTileMode.Clamp) }; }