// Use this for initialization void Start() { isGrounded = false; justLanded = true; gravityOn = true; firstUpdate = false; gunOffset = new Vector3(0.0f, 0.75f, 0.50f); //.02 xSpeed = 5; xMove = 0.0f; jumpHeight = STARTINGJUMPHEIGHT; jumpIncrease = MAXJUMPINC; jumpFloatTime = MAXJUMPFLOATTIME; jumpTime = MAXJUMPTIME; firstUpdateCounter = 0; input = GetComponent <PlayerInput>(); powers = GetComponent <PlayerPowers>(); wallJumping = GetComponent <WallJumping>(); _HUD = GetComponent <PlayerHUD>(); anim = GetComponent <AnimatorScript>(); globals = GameObject.Find("_Globals").GetComponent <GlobalsScript>(); globalMusic = GameObject.Find("GlobalSoundEffects").GetComponent <GlobalMusicScript>(); changeMusic = GameObject.Find("GlobalMusicChanger").GetComponent <ChangeVolumeGlitchMusic>(); rb = GetComponent <Rigidbody>(); rb.angularVelocity = Vector3.zero; rb.freezeRotation = true; }
void Start() { prefabCharacter = MapManager.prefab; arOrigin = FindObjectOfType <ARSessionOrigin>(); arRayCastManager = FindObjectOfType <ARRaycastManager>(); camera = arOrigin.GetComponentInChildren <Camera>(); screenCenter = camera.ViewportToScreenPoint(new Vector3(.5f, .5f)); animatorScript = GetComponent <AnimatorScript>(); if (isBossFight) { animatorScript.animator = prefabBoss.GetComponent <Animator>(); } else { animatorScript.animator = prefabCharacter.GetComponent <Animator>(); } InvokeRepeating("UpdateNavMesh", .5f, .5f); if (Application.isEditor) { meshSurface = Instantiate(editorObject, new Vector3(0, -.5f, 1), Quaternion.identity); StartCoroutine("SpawnGround"); CancelInvoke("UpdateNavMesh"); } removeKolo = false; }
private void Start() { animatorScript = FindObjectOfType <AnimatorScript>(); navMeshSurface = FindObjectOfType <NavMeshSurface>(); navMeshAgent = GetComponent <NavMeshAgent>(); SetDestination(); }
void Awake() { audioListener = GetComponent <AudioListener>(); audioListener.enabled = false; camera = transform.Find("SpaceCamera").GetComponent <Camera>(); hudCamera = GameObject.FindWithTag("HUD_Camera").GetComponent <Camera>(); hudCameraAnimator = hudCamera.gameObject.GetComponent <AnimatorScript>(); renderCameraPanel = GameObject.FindWithTag("RenderCameraImage").GetComponent <Image>(); renderCamera = Camera.main; rigidbody = gameObject.GetComponent <Rigidbody>(); audioScript = gameObject.GetComponent <AudioScript>(); scriptNoiseTest = gameObject.GetComponent <NoiseTest>(); Application.targetFrameRate = desiredFrameRate; renderCameraMaterial = renderCameraPanel.material; hudCameraTexture = new RenderTexture(1920, 1080, 0, RenderTextureFormat.Default, 0); spaceCameraTexture = new RenderTexture(1920, 1080, 0, RenderTextureFormat.Default, 0); hudCameraTexture.antiAliasing = 2; spaceCameraTexture.antiAliasing = 2; hudCamera.targetTexture = hudCameraTexture; camera.targetTexture = spaceCameraTexture; if (GameObject.FindWithTag("MainMenuCamera") != null) { //renderCameraMaterial.SetFloat("_Fade", 0); } else { StartGame(); } }
void Start() { groundScan = FindObjectOfType <GroundScan>(); catchScript = FindObjectOfType <CatchScript>(); spawnattavaUkko = groundScan.prefabCharacter; animatorScript = FindObjectOfType <AnimatorScript>(); isAnimating = false; }
// Use this for initialization void Start() { spriteRend = this.GetComponent <SpriteRenderer>(); // grabs the spriteRenderer from the player object myCC = GetComponent <CharacterController>(); GameManager.InitializePlayer(transform.position, this); myAnimatorScript = GetComponent <AnimatorScript>(); inLight = false; }
private void Start() { camera = Camera.main; cameraObject = camera.gameObject; isProgressing = false; isDecaying = false; isCaught = false; progress = 0; progressSlider.maxValue = catchTime; animatorScript = FindObjectOfType <AnimatorScript>(); leaveMiniGameButton.enabled = false; }
private void Start() { peikkoDamage = 0; audioManager = GetComponent <AudioManagerScript>(); animationManager = GetComponent <AnimatorScript>(); music = Camera.main.GetComponent <AudioSource>(); instance = this; peikkoState = PeikkoState.DEFAULT; dodgeCommand = PeikkoState.DEFAULT; peikkoActionCount = 0; Color color = attackButton.color; color.a = 0; attackButton.color = color; attackButton.transform.GetComponent <Button>().interactable = false; }
// Use this for initialization void Start() { busy = false; myCC = GetComponent <CharacterController>(); startingPos = new Vector2(transform.position.x, transform.position.z); //set the starting position for (int i = 0; i < pathFollowing2.Count; i++) //converts the list to a queue { pathFollowing.Enqueue(returnYZeroVector3(pathFollowing2[i].transform.position)); } //Physics.IgnoreLayerCollision(LayerMask.NameToLayer("Enemy"), LayerMask.NameToLayer("Enemy")); UnwalkableMask = LayerMask.GetMask("Ground"); player = GameObject.FindGameObjectWithTag("GamePlayer"); myAnimatorScript = GetComponent <AnimatorScript>(); }
// Use this for initialization void Start() { canMove = true; phase = false; glide = false; jump = false; isWallJump = false; debugOptions = true; startingKanimiCode = false; differentShootingButton = false; firstClingUpdate = 0; canMoveCounter = 0.0f; stopRumble(); physics = GetComponent <PlayerPhysics>(); powers = GetComponent <PlayerPowers>(); wallJumping = GetComponent <WallJumping>(); anim = GetComponent <AnimatorScript>(); globals = GameObject.Find("_Globals").GetComponent <GlobalsScript>(); globalMusic = GameObject.Find("GlobalSoundEffects").GetComponent <GlobalMusicScript>(); globals.playerInputEnabled = true; }
public void Start() { anime = GetComponentInChildren <AnimatorScript>(); }
public void Start() { anime = GetComponentInChildren <AnimatorScript>(); audio = GetComponent <AudioSource>(); }