private static void HandleInput(AnimatorManager animatorManager) { if (Input.GetKeyDown(KeyCode.Space)) { animatorManager.CrossfadeAnimator("talking", 0.1f, -1); } if (Input.GetKeyDown("1")) { // This animation is very long so it looks like it is stuck in this state, // but it is not. animatorManager.PlayOnce("sitting_talking", 0.1f, -1); } if (Input.GetKeyDown("2")) { animatorManager.PlayOnce("Walk", 0.1f, -1); } if (Input.GetKeyDown("3")) { animatorManager.PlayOnce("Run", 0.1f, -1); } if (Input.GetKeyDown("4")) { animatorManager.PlayOnce("Afraid", 0.1f, -1); } if (Input.GetKeyDown("5")) { animatorManager.PlayOnce("Happy", 0.1f, -1); } if (Input.GetKeyDown("6")) { animatorManager.PlayOnce("Sad", 0.1f, -1); } if (Input.GetKeyDown("7")) { animatorManager.PlayOnce("Surprise", 0.1f, -1); } if (Input.GetKeyDown("8")) { animatorManager.PlayOnce("Angry", 0.1f, -1); } if (Input.GetKeyDown("9")) { animatorManager.PlayOnce("Cubeintro", 0f, -1); } if (Input.GetKeyDown(KeyCode.C)) { ApplicationManager.Instance.ChangeCoach(); } if (Input.GetKeyDown(KeyCode.B)) { ApplicationManager.Instance.ChangeBackground(); } if (Input.GetKeyDown(KeyCode.K)) { ApplicationManager.Instance.WalkAway(); } if (Input.GetKeyDown(KeyCode.L)) { ApplicationManager.Instance.WalkBack(); } if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)) { animatorManager.CrossfadeAnimator("Walk", 0.05f, -1); } if (Input.GetKeyUp(KeyCode.UpArrow) || Input.GetKeyUp(KeyCode.W)) { animatorManager.CrossfadeAnimator("idle", 0.2f, -1); } // Press R to reset the position and rotation of the avatar. if (Input.GetKeyDown(KeyCode.R)) { ApplicationManager.Instance.ResetPosition(); } }