static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; SceneNode node = smgr.AddSphereSceneNode(); if (node != null) { node.Position = new Vector3Df(0, 0, 30); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); } SceneNode n = smgr.AddCubeSceneNode(); if (n != null) { n.SetMaterialTexture(0, driver.GetTexture("../../media/t351sml.jpg")); n.SetMaterialFlag(MaterialFlag.Lighting, false); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 0, 30), 20.0f); if (anim != null) { n.AddAnimator(anim); anim.Drop(); } } AnimatedMeshSceneNode anms = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/ninja.b3d")); if (anms != null) { SceneNodeAnimator anim = smgr.CreateFlyStraightAnimator( new Vector3Df(100, 0, 60), new Vector3Df(-100, 0, 60), 3.5f, true); if (anim != null) { anms.AddAnimator(anim); anim.Drop(); } anms.SetMaterialFlag(MaterialFlag.Lighting, false); anms.SetFrameLoop(0, 13); anms.AnimationSpeed = 15; anms.Scale = new Vector3Df(2); anms.Rotation = new Vector3Df(0, -90, 0); } smgr.AddCameraSceneNodeFPS(); device.CursorControl.Visible = false; device.GUIEnvironment.AddImage( driver.GetTexture("../../media/irrlichtlogoalpha2.tga"), new Vector2Di(10, 20)); int lastFPS = -1; uint then = device.Timer.Time; const float MOVEMENT_SPEED = 5.0f; while (device.Run()) { uint now = device.Timer.Time; float frameDeltaTime = (float)(now - then) / 1000.0f; then = now; Vector3Df nodePosition = node.Position; if (IsKeyDown(KeyCode.KeyW)) { nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.KeyS)) { nodePosition.Y -= MOVEMENT_SPEED * frameDeltaTime; } if (IsKeyDown(KeyCode.KeyA)) { nodePosition.X -= MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.KeyD)) { nodePosition.X += MOVEMENT_SPEED * frameDeltaTime; } node.Position = nodePosition; driver.BeginScene(ClearBufferFlag.All, new Color(113, 113, 113)); smgr.DrawAll(); device.GUIEnvironment.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Movement example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } device.Drop(); }
/// <summary> /// Megváltoztatja egy AnimatedMeshSceneNode animációját /// </summary> /// <param name="node">AnimatedMeshSceneNode</param> /// <param name="from">Kezdési frame</param> /// <param name="to">Utolsó frame</param> public static void changeAnimation(AnimatedMeshSceneNode node, int from, int to) { node.SetFrameLoop(from, to); }