private void ReverseSettings() { activate = true; scaleSettings = scaleSettings.Reversed(); rotateSettings = rotateSettings.Reversed(); worldPositionSettings = worldPositionSettings.Reversed(); anchoredPositionSettings = anchoredPositionSettings.Reversed(); colourSettings = colourSettings.Reversed(); fadeSettings = fadeSettings.Reversed(); }
public AnimationOperation(AnimationOperation animationOperation) { targetObject = animationOperation.targetObject; type = animationOperation.type; easing = animationOperation.easing; delay = animationOperation.delay; duration = animationOperation.duration; activate = animationOperation.activate; scaleSettings = animationOperation.scaleSettings; rotateSettings = animationOperation.rotateSettings; worldPositionSettings = animationOperation.worldPositionSettings; anchoredPositionSettings = animationOperation.anchoredPositionSettings; colourSettings = animationOperation.colourSettings; fadeSettings = animationOperation.fadeSettings; }