internal void RegisterCamera(AmplifyMotionCamera camera) { Camera component = camera.GetComponent <Camera>(); if ((component.cullingMask & 1 << base.gameObject.layer) != 0 && !this.m_states.ContainsKey(component)) { MotionState value; switch (this.m_type) { case ObjectType.Solid: value = new SolidState(camera, this); break; case ObjectType.Skinned: value = new SkinnedState(camera, this); break; case ObjectType.Cloth: value = new ClothState(camera, this); break; default: throw new Exception("[AmplifyMotion] Invalid object type."); } camera.RegisterObject(this); this.m_states.Add(component, value); } }
internal void RegisterCamera(AmplifyMotionCamera camera) { Camera actual = camera.GetComponent <Camera>(); if ((actual.cullingMask & (1 << gameObject.layer)) != 0 && !m_states.ContainsKey(actual)) { AmplifyMotion.MotionState state = null; switch (m_type) { case AmplifyMotion.ObjectType.Solid: state = new AmplifyMotion.SolidState(camera, this); break; case AmplifyMotion.ObjectType.Skinned: state = new AmplifyMotion.SkinnedState(camera, this); break; case AmplifyMotion.ObjectType.Cloth: state = new AmplifyMotion.ClothState(camera, this); break; #if !UNITY_PRE_5_3 case AmplifyMotion.ObjectType.Particle: state = new AmplifyMotion.ParticleState(camera, this); break; #endif default: throw new Exception("[AmplifyMotion] Invalid object type."); } camera.RegisterObject(this); m_states.Add(actual, state); } }
// Token: 0x0600095E RID: 2398 RVA: 0x00049B1C File Offset: 0x00047D1C internal static void UnregisterCamera(AmplifyMotionCamera cam) { foreach (AmplifyMotionObjectBase amplifyMotionObjectBase in AmplifyMotionEffectBase.m_activeObjects.Values) { amplifyMotionObjectBase.UnregisterCamera(cam); } AmplifyMotionEffectBase.m_activeCameras.Remove(cam.GetComponent <Camera>()); }
internal static void RegisterCamera(AmplifyMotionCamera cam) { m_activeCameras.Add(cam.GetComponent <Camera>(), cam); foreach (AmplifyMotionObjectBase obj in m_activeObjects.Values) { obj.RegisterCamera(cam); } }
internal static void UnregisterCamera(AmplifyMotionCamera cam) { foreach (AmplifyMotionObjectBase obj in m_activeObjects.Values) { obj.UnregisterCamera(cam); } m_activeCameras.Remove(cam.GetComponent <Camera>()); }
internal static void RegisterCamera(AmplifyMotionCamera cam) { AmplifyMotionEffectBase.m_activeCameras.Add(cam.GetComponent <Camera>(), cam); foreach (AmplifyMotionObjectBase current in AmplifyMotionEffectBase.m_activeObjects.Values) { current.RegisterCamera(cam); } }
internal void OnUpdateTransform(AmplifyMotionCamera owner, bool starting) { MotionState state; if (m_states.TryGetValue(owner.GetComponent <Camera>(), out state)) { state.UpdateTransform(starting); } }
internal static void RegisterCamera(AmplifyMotionCamera cam) { //Debug.Log( "Registering AmplifyMotionCamera: " + cam.name ); m_activeCameras.Add(cam.GetComponent <Camera>(), cam); foreach (AmplifyMotionObjectBase obj in m_activeObjects.Values) { obj.RegisterCamera(cam); } }
// Token: 0x0600095D RID: 2397 RVA: 0x00049AA8 File Offset: 0x00047CA8 internal static void RegisterCamera(AmplifyMotionCamera cam) { if (!AmplifyMotionEffectBase.m_activeCameras.ContainsValue(cam)) { AmplifyMotionEffectBase.m_activeCameras.Add(cam.GetComponent <Camera>(), cam); } foreach (AmplifyMotionObjectBase amplifyMotionObjectBase in AmplifyMotionEffectBase.m_activeObjects.Values) { amplifyMotionObjectBase.RegisterCamera(cam); } }
internal void UnregisterCamera(AmplifyMotionCamera camera) { MotionState state; Camera actual = camera.GetComponent <Camera>(); if (m_states.TryGetValue(actual, out state)) { camera.UnregisterObject(this); m_states.Remove(actual); } }
internal void UnregisterCamera(AmplifyMotionCamera camera) { Camera component = camera.GetComponent <Camera>(); MotionState motionState; if (this.m_states.TryGetValue(component, out motionState)) { camera.UnregisterObject(this); if (this.m_states.TryGetValue(component, out motionState)) { motionState.Shutdown(); } this.m_states.Remove(component); } }
internal void RegisterCamera(AmplifyMotionCamera camera) { Camera actual = camera.GetComponent <Camera>(); if ((actual.cullingMask & (1 << gameObject.layer)) != 0 && !m_states.ContainsKey(actual)) { MotionState state = null; switch (m_type) { case AmplifyMotionObjectType.Solid: state = new AmplifyMotion.SolidState(camera, this); break; case AmplifyMotionObjectType.Skinned: state = new AmplifyMotion.SkinnedState(camera, this); break; #if UNITY_3 || UNITY_4 case AmplifyMotionObjectType.Cloth: state = new AmplifyMotion.ClothState(camera, this); break; #endif default: throw new Exception("[AmplifyMotion] Invalid object type."); } m_fixedStep = false; #if UNITY_3 || UNITY_4 if (m_type == AmplifyMotionObjectType.Cloth) { m_fixedStep = true; } else if (m_type == AmplifyMotionObjectType.Solid) #else if (m_type == AmplifyMotionObjectType.Solid) #endif { Rigidbody rb = GetComponent <Rigidbody>(); if (rb != null && rb.interpolation == RigidbodyInterpolation.None) { m_fixedStep = true; } } camera.RegisterObject(this); m_states.Add(actual, state); } }
private void OnDestroy() { AmplifyMotionCamera[] array = this.m_linkedCameras.Values.ToArray <AmplifyMotionCamera>(); AmplifyMotionCamera[] array2 = array; for (int i = 0; i < array2.Length; i++) { AmplifyMotionCamera amplifyMotionCamera = array2[i]; if (amplifyMotionCamera != null && amplifyMotionCamera.gameObject != base.gameObject) { Camera component = amplifyMotionCamera.GetComponent <Camera>(); if (component != null) { component.targetTexture = null; } UnityEngine.Object.DestroyImmediate(amplifyMotionCamera); } } this.DestroyRenderTextures(); this.DestroyMaterials(); }
internal void RegisterCamera( AmplifyMotionCamera camera ) { Camera actual = camera.GetComponent<Camera>(); if ( ( actual.cullingMask & ( 1 << gameObject.layer ) ) != 0 && !m_states.ContainsKey( actual ) ) { MotionState state =null; switch ( m_type ) { case AmplifyMotionObjectType.Solid: state = new AmplifyMotion.SolidState( camera, this ); break; case AmplifyMotionObjectType.Skinned: state = new AmplifyMotion.SkinnedState( camera, this ); break; #if UNITY_3 || UNITY_4 case AmplifyMotionObjectType.Cloth: state = new AmplifyMotion.ClothState( camera, this ); break; #endif default: throw new Exception( "[AmplifyMotion] Invalid object type." ); } m_fixedStep = false; #if UNITY_3 || UNITY_4 if ( m_type == AmplifyMotionObjectType.Cloth ) m_fixedStep = true; else if ( m_type == AmplifyMotionObjectType.Solid ) #else if ( m_type == AmplifyMotionObjectType.Solid ) #endif { Rigidbody rb = GetComponent<Rigidbody>(); if ( rb != null && rb.interpolation == RigidbodyInterpolation.None ) m_fixedStep = true; } camera.RegisterObject( this ); m_states.Add( actual, state ); } }
internal static void RegisterCamera( AmplifyMotionCamera cam ) { m_activeCameras.Add( cam.GetComponent<Camera>(), cam ); foreach ( AmplifyMotionObjectBase obj in m_activeObjects.Values ) obj.RegisterCamera( cam ); }
internal static void UnregisterCamera(AmplifyMotionCamera cam) { foreach (AmplifyMotionObjectBase current in AmplifyMotionEffectBase.m_activeObjects.Values) { current.UnregisterCamera(cam); } AmplifyMotionEffectBase.m_activeCameras.Remove(cam.GetComponent<Camera>()); }
internal void RegisterCamera( AmplifyMotionCamera camera ) { Camera actual = camera.GetComponent<Camera>(); if ( ( actual.cullingMask & ( 1 << gameObject.layer ) ) != 0 && !m_states.ContainsKey( actual ) ) { AmplifyMotion.MotionState state = null; switch ( m_type ) { case AmplifyMotion.ObjectType.Solid: state = new AmplifyMotion.SolidState( camera, this ); break; case AmplifyMotion.ObjectType.Skinned: state = new AmplifyMotion.SkinnedState( camera, this ); break; case AmplifyMotion.ObjectType.Cloth: state = new AmplifyMotion.ClothState( camera, this ); break; #if !UNITY_PRE_5_3 case AmplifyMotion.ObjectType.Particle: state = new AmplifyMotion.ParticleState( camera, this ); break; #endif default: throw new Exception( "[AmplifyMotion] Invalid object type." ); } camera.RegisterObject( this ); m_states.Add( actual, state ); } }
internal static void UnregisterCamera( AmplifyMotionCamera cam ) { foreach ( AmplifyMotionObjectBase obj in m_activeObjects.Values ) obj.UnregisterCamera( cam ); m_activeCameras.Remove( cam.GetComponent<Camera>() ); }
internal void OnUpdateTransform( AmplifyMotionCamera owner, bool starting ) { AmplifyMotion.MotionState state; if ( m_states.TryGetValue( owner.GetComponent<Camera>(), out state ) ) { if ( !state.Error ) state.UpdateTransform( starting ); } }
internal void UnregisterCamera( AmplifyMotionCamera camera ) { AmplifyMotion.MotionState state; Camera actual = camera.GetComponent<Camera>(); if ( m_states.TryGetValue( actual, out state ) ) { camera.UnregisterObject( this ); if ( m_states.TryGetValue( actual, out state ) ) state.Shutdown(); m_states.Remove( actual ); } }
internal static void RegisterCamera(AmplifyMotionCamera cam) { AmplifyMotionEffectBase.m_activeCameras.Add(cam.GetComponent<Camera>(), cam); foreach (AmplifyMotionObjectBase current in AmplifyMotionEffectBase.m_activeObjects.Values) { current.RegisterCamera(cam); } }