public TDTower(GameObject marker) { Tower = GameObject.Instantiate(GameObject.Find("tower")).AddComponent <Tower>(); Tower.gameObject.AddComponent <MeshCollider>(); Marker = marker.GetComponentInChildren <Algiz>(); Tower.Init(Marker); Tower.transform.position = marker.transform.position; Tower.transform.parent = GameObject.Find("Map").transform; }
public void Init(Algiz marker) { Marker = marker; }